|
Thanks a ton. I'm at work now but I'll definitely let you guys know how it goes. Hopefully, we'll see some results from all this.
Thank you Brad for the tool, and everyone else who pitched in to help.
-Lu
On 1/2/07, Bradley Gabe <withanar(at)stanwinston.com> wrote:
I keep a full two eyes on the list. And an email should be forthcoming for Lu.
If anyone else needs a copy of the plugin, you can find it available on one of various web archives. For example:
http://web.archive.org/web/20051228124525/www.cg-soup.com/tools/
-Brad
> Brad keeps half an eye on this list but he may still be vacationing. > If he passes by me I'll rebound him in your direction.
> > > > From:owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On > Behalf Of Meng-Yang Lu
> Sent: 02 January 2007 12:36 > To: XSI(at)Softimage.COM > Subject: Re: Particles to RBDs... > > > > > Hmmm, I forgot the CGS site went bye-bye. Anyone know where else I
> can download it? > > > > > On 1/2/07, Meng-Yang Lu <ntmonkey(at)gmail.com> wrote: > > Oh sweetness. I'll give that a shot!
> > Thanks, > > -Lu > > > > On 1/2/07, Morten Bartholdy <xsi(at)colorshopvfx.dk > wrote: > > I just got my head around it - you can use Bradley Gabes Particle Plot
> tool to get animated objects spewed out using particles - no > instances. Then go on and make them RBD and use initial velocity for > the RBD. > > > > > > Morten Bartholdy
> 3D & VFX Artist > > > > > > > > > ----- Original Message ----- > > > From: Meng-Yang Lu > > > To:
XSI(at)Softimage.COM > > > Sent: Tuesday, January 02, 2007 12:42 PM > > > Subject: Re: Particles to RBDs... > > >
> > > That's exactly what I need it to do. I did think of instanced > particles initially, but I'd figure duplicating an object, > matching the position and initial velocity would be a much
> easier problem to solve than converting an instance to an RBD. > I could then cull the geometry when I reset the simulation. > Particle event scripting won't let me duplicate an object
> based on emission. It's not part of that elite subset of > commands that's shared between pEvent scripts and SCOPs. It > lets me get in one or two objects before it crashes. Now I'm
> trying to find another way. > > I'm open to suggestions in either getting around the pEvent > scripting aspect, or converting an instance to RBD. Final > output really does need to be RBD since I need to have the
> interaction between the ones lying there and the ones falling > on top of the pile. > > -Lu > > On 1/2/07, Kim Aldis <
XSI(at)kim-aldis.co.uk> wrote: > > It would, wouldn't it. > > > > From: owner-xsi(at)Softimage.COM[mailto:owner-xsi(at)Softimage.COM
] > On Behalf Of Morten Bartholdy > Sent: 02 January 2007 10:49 > To: XSI(at)Softimage.COM > Subject: Re: Particles to RBDs...
> > > > > Would be nice to be able to shoot 300 instanced particles off > and convert them to RBD's right after emission... > > > > >
> Morten Bartholdy > 3D & VFX Artist > > > > > > ----- Original Message ----- > > > From: Kim Aldis >
> > To:XSI(at)Softimage.COM > > > Sent: Tuesday, January 02, 2007 11:23 AM > > > Subject: RE: Particles to RBDs...
> > > > > > > > > > From: owner-xsi(at)Softimage.COM[mailto:owner- >
xsi(at)Softimage.COM] On Behalf Of Meng-Yang Lu > Sent: 02 January 2007 09:08 > To: xsi(at)Softimage.COM > Subject: Particles to RBDs...
> > > > > Hi List, > > Try again now that servers are back up. First email > bounced back. > > Let's say I need to shoot out 3000 pink horses out of
> a hose, > > [kim aldis] > > > > What strange lives we lead. > > > > > > and I need them to land in a pile as they would appear
> if that were to actually happen in real life, can I do > this in XSI? > > [kim aldis] > > > > You can get them out of the house easily enough by
> just squirting particles out the hose and using > particle instances. Getting the heap up, will be a bit > tougher. Off the top of my head, animate a patch as a
> base for the increasing size of pile then use a > particle collision event to swap in static horses as > the moving ones hit the patch. It'll be fiddly but
> doable. > > > > > > > > > > > > > > > -- > Meng Yang Lu > Rigging/FX TD
> Sony Cinematic Solutions Group > > > > > > > -- > Meng Yang Lu > Rigging/FX TD > Sony Cinematic Solutions Group > > > >
> > -- > Meng Yang Lu > Rigging/FX TD > Sony Cinematic Solutions Group > >
--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
-- Meng Yang Lu Rigging/FX TD Sony Cinematic Solutions Group
|