Re: Framebuffer - Unexpected Failure

Date : Wed, 3 Jan 2007 02:18:03 +0100
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: Framebuffer - Unexpected Failure
Hi Halfdan,

thanks alot for the comprehensive response,
I´ll pack the scene and see that I describe the
failure as best as I can, I´m a bit too tired now.

It seems there´s multiple entries for 'Main' under
the Passes>Framebuffer section of the explorer
that aren´t deletable. Even thought there´s other buffers.

A workaround is to delete the pass and redo it from scratch,
making a copy seems to just copy the problem along.

Thanks for the info on how the 32bit preview is handled,
that´s quite some useful info to work from.

Cheers

tim

P.S: I´m glad I took the Friday evening flight to Madrid...


----- Original Message ----- From: "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, January 03, 2007 1:47 AM
Subject: RE: Framebuffer - Unexpected Failure



If there are two framebuffers using the same filename, the second one is ignored. It shouldn't fail like that unless all the other framebuffers are disabled. Do all the framebuffers have checkmarks in front of them? Please make sure you attach the scene to the bug report, if this is already the case.


The HDR format has always been 8-bit RGBE. 8-bit Red, green, blue + 8-bit exponent. It's just what it is.

The global gamma control has been removed since it is confusing and doesn't work the way people expect (it applies inverse gamma on input textures but *only* if they're non-float). We're working on a more comprehensive gamma/tonemapping system for a future release. In the interim I wanted to wean people off of that broken gamma control.

As for the preview, for float output, it simply maps the 0-1 RGB channel values of the framebuffer to 0-255 8-bit values and clips above and below. There is no additional mapping done.

- ½

________________________________

From: owner-xsi(at)Softimage.COM on behalf of Tim Leydecker
Sent: Tue 02-Jan-07 19:28
To: XSI(at)Softimage.COM
Subject: Framebuffer - Unexpected Failure



Hi guys, using XSI 6.0 I get the following errormessage
after adding several "Main" framebuffers in various
outputformats and bitdepths (*.exr, *.hdr, *.ct,..)
for a test, anyone else run into this allready?

' ERROR : Frame buffers 'Main' and 'Main' both use the same file name
'disk\Render_Pictures\beauty.030.pic'
' ERROR : Cannot render frame buffer 'Main'
' ERROR : No valid framebuffers found to render. Render aborted.
' ERROR : 21000-REND-RenderPass - Unspecified failure

Can´t get the pass to render afterwards, even thought I deleted
all double "Main" framebuffers.

Oh, btw, why is the *.hdr format 8 bit RGBE only?

This stuff "feels" a bit buggy, I´ll submit the file to support tomorrow...

Cheers

tim

P.S: And where´s the global gamma slider gone to?
P.P.S: And how am I supposed to find the values for a 32bit
tonemapping that would match the 8bit Renderwindow preview?






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