hi list,
I'm using geometry instanced to particles (using the Instancing stuff in
the PType).
But i was wondering if anyone had any experience with using particle
data in the rendertree for the instance masters. Please note that i'm
not talking about the rendertree for particle types here, just the
rendertree on the geometry i'm instancing to the particles.
scenario:
Say you had a geo of a nice little 4-leafed clover. Then you want to
instance it over a landscape using particle instancing.
The clover will only be shaded by the one shadetree, unless you have
more clovers in the instancing group each with unique shaders. This gets
limiting as you'd have to have as many geo-masters and shaders as there
are varieties of clovers.
What I'd prefer to do is have one geo master, and one master shader that
can pull out particle data (that i've written to the particle cloud)
from the instances to shade the clovers uniquely.
I don't know if this is currently limited by XSI needing a shader
written, or XSI not yet exporting the particle data to particle instances.
Does anyone have any advice??
And yes, i have tried the Particle_Color (et al) nodes on instance
masters: No luck!
But I do get a warning from mr : "#INFO : PHEN 0.2 warn : Bad particle
raystate (00000000)" ...
tia,
benpee
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi