shading geometry instanced to particles

Date : Wed, 03 Jan 2007 12:28:04 +1030
To : XSI(at)Softimage.COM
From : benp <benp(at)rsp.com.au>
Subject : shading geometry instanced to particles
hi list,

I'm using geometry instanced to particles (using the Instancing stuff in the PType).
But i was wondering if anyone had any experience with using particle data in the rendertree for the instance masters. Please note that i'm not talking about the rendertree for particle types here, just the rendertree on the geometry i'm instancing to the particles.


scenario:
Say you had a geo of a nice little 4-leafed clover. Then you want to instance it over a landscape using particle instancing.
The clover will only be shaded by the one shadetree, unless you have more clovers in the instancing group each with unique shaders. This gets limiting as you'd have to have as many geo-masters and shaders as there are varieties of clovers.
What I'd prefer to do is have one geo master, and one master shader that can pull out particle data (that i've written to the particle cloud) from the instances to shade the clovers uniquely.


I don't know if this is currently limited by XSI needing a shader written, or XSI not yet exporting the particle data to particle instances.
Does anyone have any advice??


And yes, i have tried the Particle_Color (et al) nodes on instance masters: No luck!
But I do get a warning from mr : "#INFO : PHEN 0.2 warn : Bad particle raystate (00000000)" ...


tia,
benpee

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