That's true gamma option will ungamma all textures except float images. Because float images are considered linear defacto ( which make sense to me )
But there is another problem when using gamma option. You can't use mitchell and lanczos filter it generate some artifact when you render because of negative colors involved by using these two filter ( Bug logged by the way )
I wrote a very simple tonemapper here :
http://perso.orange.fr/harry.bardak/sRGB.htm
It include a leans shader that linear color space to sRGB color space and a texture node that convert sRGB to lin.
You should use the texture node on color map and NOT on data map such as displacement, bump or normal map.
Have fun.
Harry Bardak
TD / Compositor.
Http://perso.wanadoo.fr/harry.bardak/
+33 6 76 63 35 54
+44 781 661 4147
________________________________
> Subject: RE: Framebuffer - Unexpected Failure
> Date: Tue, 2 Jan 2007 19:47:37 -0500
> From: hingvars(at)Softimage.COM
> To: XSI(at)Softimage.COM
>
> If there are two framebuffers using the same filename, the second one is ignored. It shouldn't fail like that unless all the other framebuffers are disabled. Do all the framebuffers have checkmarks in front of them? Please make sure you attach the scene to the bug report, if this is already the case.
> The HDR format has always been 8-bit RGBE. 8-bit Red, green, blue + 8-bit exponent. It's just what it is.
> The global gamma control has been removed since it is confusing and doesn't work the way people expect (it applies inverse gamma on input textures but *only* if they're non-float). We're working on a more comprehensive gamma/tonemapping system for a future release. In the interim I wanted to wean people off of that broken gamma control.
> As for the preview, for float output, it simply maps the 0-1 RGB channel values of the framebuffer to 0-255 8-bit values and clips above and below. There is no additional mapping done.
> - ½
> ________________________________
> From: owner-xsi(at)Softimage.COM on behalf of Tim Leydecker
> Sent: Tue 02-Jan-07 19:28
> To: XSI(at)Softimage.COM
> Subject: Framebuffer - Unexpected Failure
> Hi guys, using XSI 6.0 I get the following errormessage
> after adding several "Main" framebuffers in various
> outputformats and bitdepths (*.exr, *.hdr, *.ct,..)
> for a test, anyone else run into this allready?
> ' ERROR : Frame buffers 'Main' and 'Main' both use the same file name
> 'disk\Render_Pictures\beauty.030.pic'
> ' ERROR : Cannot render frame buffer 'Main'
> ' ERROR : No valid framebuffers found to render. Render aborted.
> ' ERROR : 21000-REND-RenderPass - Unspecified failure
> Can´t get the pass to render afterwards, even thought I deleted
> all double "Main" framebuffers.
> Oh, btw, why is the *.hdr format 8 bit RGBE only?
> This stuff "feels" a bit buggy, I´ll submit the file to support tomorrow...
> Cheers
> tim
> P.S: And where´s the global gamma slider gone to?
> P.P.S: And how am I supposed to find the values for a 32bit
> tonemapping that would match the 8bit Renderwindow preview?
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