Re: XSI 6 breaking Ultimapper in XSI 5.11
| Date : Wed, 3 Jan 2007 13:42:00 -0500 |
| To : XSI(at)Softimage.COM |
| From : "Adrian Lopez" <liquidlightdigital(at)gmail.com> |
| Subject : Re: XSI 6 breaking Ultimapper in XSI 5.11 |
Adrian
On 1/3/07, André Adam <
a_adam(at)49games.de> wrote:
Hi everybody, happy new year!
We've hit a strange bug today, where having XSI 6 and XSI 5.11 installed
in parallel breaks the Ultimapper tool in XSI 5.11; it just does not
render anything anymore. This applies to all of our workstations
(Windows) and both XSI flavours (32bit, 64bit). Deinstalling both, XSI 6
and XSI 5.11 and reinstalling XSI 5.11 seems to fix this particular problem.
Perhaps someone running a similar setup can spend two minutes to run the
script below (supposed to render a normal map of a cube to c:\) before I
fire this off to support to make sure there is nothing weird with our
install and this is a common issue. The script should run without error,
but there should be no rendering process in the end and the file written
to disk should be 0 bytes. That's what we experience over here.
Thanks!
-André
NewScene();
CreatePrim("Cube", "MeshSurface", "CubeLow");
CreatePrim("Cube", "MeshSurface", "CubeHigh");
SetValue("CubeHigh.polymsh.geom.subdivu", 4, null);
SetValue("CubeHigh.polymsh.geom.subdivv", 4, null);
SetValue(" CubeHigh.polymsh.geom.subdivbase", 4, null);
MakeLocal("CubeHigh.geomapprox");
SetValue("CubeHigh.geomapprox.gapproxmosl,CubeHigh.geomapprox.gapproxmordrsl",
Array(3, 3));
GenerateUniqueUVs("CubeLow", "Texture_Projection");
AddProp("Ultimapper", "CubeLow");
SetValue("CubeLow.Ultimapper.Texcoord", "Texture_Projection");
CreateVertexColorSupport("ColorAtVertices", "Tangents", "CubeLow");
SetValue("CubeLow.Ultimapper.Tangent", "Tangents");
ApplyOp("TangentOp2_cpp",
"CubeLow.polymsh.cls.Texture_Coordinates_AUTO.Tangents;CubeLow.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection",
siUnspecified, siPersistentOperation, null, 2);
SetValue("CubeLow.Ultimapper.Group", "CubeHigh");
SetValue("CubeLow.Ultimapper.Resolution", 2048);
SetValue("CubeLow.Ultimapper.SuperSampling ", 3);
SetValue("CubeLow.Ultimapper.MapPath", "c:\\");
GenerateUltimapper("CubeLow.Ultimapper");
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--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C: 876.381.2471
W: 876.978.6418
www.liquidlightdigital.com
HD/SD Production | VFX & Animation | Production Management
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- From: André Adam <a_adam(at)49games.de>
- XSI 6 breaking Ultimapper in XSI 5.11
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