Re: Re[2]: XSI6 woes

Date : Wed, 3 Jan 2007 13:43:41 -0500
To : XSI(at)Softimage.COM
From : "Adrian Lopez" <liquidlightdigital(at)gmail.com>
Subject : Re: Re[2]: XSI6 woes
Actually no, all these characters were created in 6.    Hmmm...

Adrian


On 1/3/07, Frank Lenhard <franky(at)ixdream.com > wrote:
did you used characters that where created in v5.11?
maybe there is something wrong with my character.
i use tons of shapes and their mixer weights are driven by
curves in the viewports.
that seem to be the place where it breakes.

but its good to hear that it works! cool.

ciao
franky


Wednesday, January 3, 2007, 7:09:34 PM, you wrote:

AL> Strange,  we just used 6 on a fairly complex character spot, and it was
AL> flawless - we also made extensive use of delta referencing, a few third
AL> party plugins - and it never crashed once.   Don't get me wrong, we were
AL> nervous about using 6 so soon out of the pipe, but we had no problems - and
AL> character sets made things so much easier.

AL> Adrian


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--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C:  876.381.2471
W: 876.978.6418

www.liquidlightdigital.com

HD/SD Production | VFX & Animation | Production Management
  • References:
    • XSI6 woes
      • From: "Frank Lenhard" <frank.lenhard(at)gmail.com>
    • Re: XSI6 woes
      • From: "Adrian Lopez" <liquidlightdigital(at)gmail.com>
    • Re[2]: XSI6 woes
      • From: Frank Lenhard <franky(at)ixdream.com>

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