Re: XSI6 woes
| Date : Wed, 3 Jan 2007 20:49:21 +0100 |
| To : XSI(at)Softimage.COM |
| From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com> |
| Subject : Re: XSI6 woes |
On two crashes I've got a message telling me that Mental Ray was dead and that I should save my work. I was pretty happy to see this new message, thinking we can now use xsi even when mr crash but after I clic ok on the message box, xsi crashed ( and I couldn't save the scene with the message box open ).
On an other crash, xsi tell me that the scene was save but when I re-open xsi and choose to load the recovered scene, xsi close instantaneously...
Then I realised I forgot to set the mental ray memory limit in render region options.
Once fixed, no crash at all despite a lot of render region test for my new year card.
>mr3.5 looks really great , setting rendering options is now a very
>complex science !!!
I agree it is a new rendering science ! After five minutes looking for how to copy render region options in the current pass I gave up and did it manually.
I can see the button in the new Renderer Options but it is grayed.
1/2
--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/
On 1/3/07, Luc Froelicher <lulu(at)alamaison.fr> wrote:
I've been on it all day , on linux , doing mainly rendertree and
renderregion kind of stuffs
and it only hangs once at the end of a rendermap.for no reason ...
the rendermap was ok on disc but I had to kill XSI bruteforce.
otherwise it was a good experience.
mr3.5 looks really great , setting rendering options is now a very
complex science !!!
still some graphics glitches , just at the limit of being annoying ... :(
Adrian Lopez wrote:
> Strange, we just used 6 on a fairly complex character spot, and it
> was flawless - we also made extensive use of delta referencing, a few
> third party plugins - and it never crashed once. Don't get me wrong,
> we were nervous about using 6 so soon out of the pipe, but we had no
> problems - and character sets made things so much easier.
>
> Adrian
>
>
> On 1/3/07, *Frank Lenhard* < frank.lenhard(at)gmail.com
> <mailto:frank.lenhard(at)gmail.com>> wrote:
>
> Hello List,
>
> *in case this posting arrives twice, my apologies*
>
> i just sum up my short experience with xsi6 from one day. this wont
> sond nice, mainly because i didn not reach the point where i could
> make
> use of the new features and improvements. i am also way to much under
> pressure to investigate into each problem i encountered right now,
> because deadlines are looming. so i am continuing production with 5.11
> xsi 5.11 runs rock solid on the same machine i installed V6.
>
> 1. crashes,
> i got suprised by about 10 crashes in one day. most of them, out of
> the blue. most annoying where that it crashed while saving scenes (no
> usable files where left, but at least the old file did not got
> destroyed) or exporting models. both kind of crashes are ugly,
> because they hit you exactly when you did your work and leave you with
> nothing. i didnt do any specialized stuff. no rendering, no shaders.
> just organzizing a master scene into different shots.
> render region crashed on me twice.
> it crashed on me while defining a new screen layout.
>
> 2.characters.
> i got a character that was built and rigged in 5.11.
> that one loads fine in xsi6 but, after saving and reloading in v6 it
> generates all kind of weird effects. mostly it gives me some problems
> while loading the v6 saved file and performs a "cleanup".
> the result is a destroyed rig.
> usually it looses the connection of the control curves to
> shapeweights. or gives funny results when using them, like exploding
> the head when it just should move the eyebrow up. again, everything
> worked when the character was in v6 first time.
> so i loaded the character in v6 first, set up CKsets and such and
> exportet as an v6 model. still the same behaviour.
>
> 3. animation editor.
> seems i have to learn it new. but one thing that seemed really
> strange
> was that when i wanna move the right handles of a key(s) and want to
> move them to screen right, i have to move the mouse to screen left.
>
> 3. explorer
> simple thing, i wanted to rename couple objects. suddenly it behaved
> weird, didnt let me select new objects. then it did. but didnt renamed
> them any more. f2 didnt worked any more. there was one object, wheni
> clicked it i got instantly a cursor in the name field, as if i had
> pressed f2, but i didnt. enter stopped working and the viewports
> where
> inactive. reloading the scene didnt fix it, restarting xsi did fix it.
>
>
> i will take some time after i finished the project in v5 to
> investigate and maybe file some bugreports. btw, as some others noted,
> the webform doesnt show v6 yet.
>
> ciao
> franky
>
>
>
>
> --
> Adrian Lopez
> CEO | Director | Producer
> Liquid Light Digital
> Kingston, Jamaica
> C: 876.381.2471
> W: 876.978.6418
>
> www.liquidlightdigital.com <http://www.liquidlightdigital.com>
>
> HD/SD Production | VFX & Animation | Production Management
---
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- References:
- XSI6 woes
- From: "Frank Lenhard" <frank.lenhard(at)gmail.com>
- Re: XSI6 woes
- From: "Adrian Lopez" <liquidlightdigital(at)gmail.com>
- Re: XSI6 woes
- From: Luc Froelicher <lulu(at)alamaison.fr>
- XSI6 woes
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