Title: RE: XSI6 woes
logging itself may not enough, you need to provide a way to reproduce
the reproduce the problem. If you log something like 'F2 stopped working
in the scene explorer", we might just discard the item if it's not reproducable.
For interaction problem, one thing that has worked well in the past is providing
a camtesia recording that demonstrates the problem. For persistance problem,
XSI renames an existing scene file as a backup before writing a new one. So
you should be able to retrieve the last version of the scene, but also this may help
building steps to reproduce the problem.
With regards to 'cleanup' and such, one thing you need to know
is that I've noticed a lot of the messages on the progress bar
while loading a scene are bogus; they are not updated often enough
so what it shows is generally not what is going on. For example, everyone
has seen that 'loading particles' message at the end of load, but happens
to be one of the last messages before it goes on to do other things and it shows up
even if there are no particles. There is also a message that says 'cleaning up hidden
clusters' which is a meaningless obsolete message. A review of all the
progress messages during load/save will be necessary in the future.
My guess with persistance problem is that you may have external models
that used to save things that are not allowed or supported and 6.0 is more
strict, but support will have to get the scenes or models to verify
what is going on. You should provide this information as soon as possible.
For crashes, CAB files are necessary unless the problem is trivial to reproduce
-----Original Message-----
From: owner-xsi(at)Softimage.COM on behalf of Halfdan Ingvarsson
Posted At: Wed 1/3/2007 11:44 AM
To: XSI(at)Softimage.COM
Posted To: xsi
Conversation: XSI6 woes
Subject: RE: XSI6 woes
Log away. The webform has been updated.
- ½
________________________________
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Frank Lenhard
Sent: 3-Jan-07 11:06
To: xsi
Subject: XSI6 woes
Hello List,
*in case this posting arrives twice, my apologies*
i just sum up my short experience with xsi6 from one day. this wont
sond nice, mainly because i didn not reach the point where i could make
use of the new features and improvements. i am also way to much under
pressure to investigate into each problem i encountered right now,
because deadlines are looming. so i am continuing production with 5.11
xsi 5.11 runs rock solid on the same machine i installed V6.
1. crashes,
i got suprised by about 10 crashes in one day. most of them, out of
the blue. most annoying where that it crashed while saving scenes (no
usable files where left, but at least the old file did not got
destroyed) or exporting models. both kind of crashes are ugly,
because they hit you exactly when you did your work and leave you with
nothing. i didnt do any specialized stuff. no rendering, no shaders.
just organzizing a master scene into different shots.
render region crashed on me twice.
it crashed on me while defining a new screen layout.
2.characters.
i got a character that was built and rigged in 5.11.
that one loads fine in xsi6 but, after saving and reloading in v6 it
generates all kind of weird effects. mostly it gives me some problems
while loading the v6 saved file and performs a "cleanup".
the result is a destroyed rig.
usually it looses the connection of the control curves to
shapeweights. or gives funny results when using them, like exploding
the head when it just should move the eyebrow up. again, everything
worked when the character was in v6 first time.
so i loaded the character in v6 first, set up CKsets and such and
exportet as an v6 model. still the same behaviour.
3. animation editor.
seems i have to learn it new. but one thing that seemed really strange
was that when i wanna move the right handles of a key(s) and want to
move them to screen right, i have to move the mouse to screen left.
3. explorer
simple thing, i wanted to rename couple objects. suddenly it behaved
weird, didnt let me select new objects. then it did. but didnt renamed
them any more. f2 didnt worked any more. there was one object, wheni
clicked it i got instantly a cursor in the name field, as if i had
pressed f2, but i didnt. enter stopped working and the viewports where
inactive. reloading the scene didnt fix it, restarting xsi did fix it.
i will take some time after i finished the project in v5 to
investigate and maybe file some bugreports. btw, as some others noted,
the webform doesnt show v6 yet.
ciao
franky