Hi,
Select mesh, Animate->Envelope->Remove Deformers
Takes you to pick session.
Mikko
On Thu, 04 Jan 2007 15:30:26 +0200, Oz Adi <oz(at)broadcast.co.il> wrote:
Hi,
Is there a way to remove deformers who have zero effect on an envelope?
(like removing static fcurves)
I got an old character, and there's a mask on the character's face, the
mask is enveloped to the entire
rig, so about 90% of the rig bones, has no effect on this mask object.
It's also on other parts of the character...
I believe this leads to a slower rig?
I am thinking of writing a script to do this, but I can't afford the
time for it, on this project..
maybe someone already wrote something similar, and cares to share it?
cheers,
Oz Adi
www.ozadi.com
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