RE: XSI 6 breaking Ultimapper in XSI 5.11

Date : Thu, 4 Jan 2007 15:35:52 -0000
To : <XSI(at)Softimage.COM>
From : "Andi Farhall" <andi(at)clearpost.co.uk>
Subject : RE: XSI 6 breaking Ultimapper in XSI 5.11
This one's just bitten me..... a reinstall of 5.11 fixed it. I wonder what else V6 breaks in 5.11.

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of André Adam
Sent: Wednesday, January 03, 2007 6:48 PM
To: XSI(at)Softimage.COM
Subject: Re: XSI 6 breaking Ultimapper in XSI 5.11


Yeha, off to support then, thanks a lot!

    -André

Adrian Lopez wrote:
> Looks like you're right, Andre.  Script works fine in 6, but not in 
> 5.11.  We have both  installed here.
>
> Adrian
>
>
> On 1/3/07, *André Adam* < a_adam(at)49games.de 
> <mailto:a_adam(at)49games.de>> wrote:
>
>     Hi everybody, happy new year!
>
>     We've hit a strange bug today, where having XSI 6 and XSI 5.11
>     installed
>     in parallel breaks the Ultimapper tool in XSI 5.11; it just does not
>     render anything anymore. This applies to all of our workstations
>     (Windows) and both XSI flavours (32bit, 64bit). Deinstalling both,
>     XSI 6
>     and XSI 5.11 and reinstalling XSI 5.11 seems to fix this
>     particular problem.
>     Perhaps someone running a similar setup can spend two minutes to
>     run the
>     script below (supposed to render a normal map of a cube to c:\)
>     before I
>     fire this off to support to make sure there is nothing weird with our
>     install and this is a common issue. The script should run without
>     error,
>     but there should be no rendering process in the end and the file
>     written
>     to disk should be 0 bytes. That's what we experience over here.
>
>     Thanks!
>
>         -André
>
>     NewScene();
>     CreatePrim("Cube", "MeshSurface", "CubeLow");
>     CreatePrim("Cube", "MeshSurface", "CubeHigh");
>     SetValue("CubeHigh.polymsh.geom.subdivu", 4, null);
>     SetValue("CubeHigh.polymsh.geom.subdivv", 4, null);
>     SetValue(" CubeHigh.polymsh.geom.subdivbase", 4, null);
>     MakeLocal("CubeHigh.geomapprox");
>     SetValue("CubeHigh.geomapprox.gapproxmosl,CubeHigh.geomapprox.gapproxmordrsl",
>     Array(3, 3));
>     GenerateUniqueUVs("CubeLow", "Texture_Projection");
>     AddProp("Ultimapper", "CubeLow");
>     SetValue("CubeLow.Ultimapper.Texcoord", "Texture_Projection");
>     CreateVertexColorSupport("ColorAtVertices", "Tangents", "CubeLow");
>     SetValue("CubeLow.Ultimapper.Tangent", "Tangents");
>     ApplyOp("TangentOp2_cpp",
>     "CubeLow.polymsh.cls.Texture_Coordinates_AUTO.Tangents;CubeLow.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection",
>
>     siUnspecified, siPersistentOperation, null, 2);
>     SetValue("CubeLow.Ultimapper.Group", "CubeHigh");
>     SetValue("CubeLow.Ultimapper.Resolution", 2048);
>     SetValue("CubeLow.Ultimapper.SuperSampling ", 3);
>     SetValue("CubeLow.Ultimapper.MapPath", "c:\\");
>     GenerateUltimapper("CubeLow.Ultimapper");
>
>     ---
>     Unsubscribe? Mail Majordomo(at)Softimage.COM
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>
>
>
>
> -- 
> Adrian Lopez
> CEO | Director | Producer
> Liquid Light Digital
> Kingston, Jamaica
> C:  876.381.2471
> W: 876.978.6418
>
> www.liquidlightdigital.com <http://www.liquidlightdigital.com>
>
> HD/SD Production | VFX & Animation | Production Management 

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