This one's just bitten me..... a reinstall of 5.11 fixed it. I wonder what else V6 breaks in 5.11.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of André Adam
Sent: Wednesday, January 03, 2007 6:48 PM
To: XSI(at)Softimage.COM
Subject: Re: XSI 6 breaking Ultimapper in XSI 5.11
Yeha, off to support then, thanks a lot!
-André
Adrian Lopez wrote:
> Looks like you're right, Andre. Script works fine in 6, but not in
> 5.11. We have both installed here.
>
> Adrian
>
>
> On 1/3/07, *André Adam* < a_adam(at)49games.de
> <mailto:a_adam(at)49games.de>> wrote:
>
> Hi everybody, happy new year!
>
> We've hit a strange bug today, where having XSI 6 and XSI 5.11
> installed
> in parallel breaks the Ultimapper tool in XSI 5.11; it just does not
> render anything anymore. This applies to all of our workstations
> (Windows) and both XSI flavours (32bit, 64bit). Deinstalling both,
> XSI 6
> and XSI 5.11 and reinstalling XSI 5.11 seems to fix this
> particular problem.
> Perhaps someone running a similar setup can spend two minutes to
> run the
> script below (supposed to render a normal map of a cube to c:\)
> before I
> fire this off to support to make sure there is nothing weird with our
> install and this is a common issue. The script should run without
> error,
> but there should be no rendering process in the end and the file
> written
> to disk should be 0 bytes. That's what we experience over here.
>
> Thanks!
>
> -André
>
> NewScene();
> CreatePrim("Cube", "MeshSurface", "CubeLow");
> CreatePrim("Cube", "MeshSurface", "CubeHigh");
> SetValue("CubeHigh.polymsh.geom.subdivu", 4, null);
> SetValue("CubeHigh.polymsh.geom.subdivv", 4, null);
> SetValue(" CubeHigh.polymsh.geom.subdivbase", 4, null);
> MakeLocal("CubeHigh.geomapprox");
> SetValue("CubeHigh.geomapprox.gapproxmosl,CubeHigh.geomapprox.gapproxmordrsl",
> Array(3, 3));
> GenerateUniqueUVs("CubeLow", "Texture_Projection");
> AddProp("Ultimapper", "CubeLow");
> SetValue("CubeLow.Ultimapper.Texcoord", "Texture_Projection");
> CreateVertexColorSupport("ColorAtVertices", "Tangents", "CubeLow");
> SetValue("CubeLow.Ultimapper.Tangent", "Tangents");
> ApplyOp("TangentOp2_cpp",
> "CubeLow.polymsh.cls.Texture_Coordinates_AUTO.Tangents;CubeLow.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection",
>
> siUnspecified, siPersistentOperation, null, 2);
> SetValue("CubeLow.Ultimapper.Group", "CubeHigh");
> SetValue("CubeLow.Ultimapper.Resolution", 2048);
> SetValue("CubeLow.Ultimapper.SuperSampling ", 3);
> SetValue("CubeLow.Ultimapper.MapPath", "c:\\");
> GenerateUltimapper("CubeLow.Ultimapper");
>
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>
>
> --
> Adrian Lopez
> CEO | Director | Producer
> Liquid Light Digital
> Kingston, Jamaica
> C: 876.381.2471
> W: 876.978.6418
>
> www.liquidlightdigital.com <http://www.liquidlightdigital.com>
>
> HD/SD Production | VFX & Animation | Production Management
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