Re: XSI 6 breaking Ultimapper in XSI 5.11

Date : Thu, 04 Jan 2007 16:40:23 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: XSI 6 breaking Ultimapper in XSI 5.11
I got a solution from Support meanwhile; opening a XSI 5.11 Comand Prompt and typing "runonce" solves the problem. Happy again. :)

   -André


Andi Farhall wrote:
This one's just bitten me..... a reinstall of 5.11 fixed it. I wonder what else V6 breaks in 5.11.

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of André Adam
Sent: Wednesday, January 03, 2007 6:48 PM
To: XSI(at)Softimage.COM
Subject: Re: XSI 6 breaking Ultimapper in XSI 5.11


Yeha, off to support then, thanks a lot!

    -André

Adrian Lopez wrote:
Looks like you're right, Andre. Script works fine in 6, but not in 5.11. We have both installed here.

Adrian


On 1/3/07, *André Adam* < a_adam(at)49games.de <mailto:a_adam(at)49games.de>> wrote:


    Hi everybody, happy new year!

    We've hit a strange bug today, where having XSI 6 and XSI 5.11
    installed
    in parallel breaks the Ultimapper tool in XSI 5.11; it just does not
    render anything anymore. This applies to all of our workstations
    (Windows) and both XSI flavours (32bit, 64bit). Deinstalling both,
    XSI 6
    and XSI 5.11 and reinstalling XSI 5.11 seems to fix this
    particular problem.
    Perhaps someone running a similar setup can spend two minutes to
    run the
    script below (supposed to render a normal map of a cube to c:\)
    before I
    fire this off to support to make sure there is nothing weird with our
    install and this is a common issue. The script should run without
    error,
    but there should be no rendering process in the end and the file
    written
    to disk should be 0 bytes. That's what we experience over here.

    Thanks!

        -André

    NewScene();
    CreatePrim("Cube", "MeshSurface", "CubeLow");
    CreatePrim("Cube", "MeshSurface", "CubeHigh");
    SetValue("CubeHigh.polymsh.geom.subdivu", 4, null);
    SetValue("CubeHigh.polymsh.geom.subdivv", 4, null);
    SetValue(" CubeHigh.polymsh.geom.subdivbase", 4, null);
    MakeLocal("CubeHigh.geomapprox");
    SetValue("CubeHigh.geomapprox.gapproxmosl,CubeHigh.geomapprox.gapproxmordrsl",
    Array(3, 3));
    GenerateUniqueUVs("CubeLow", "Texture_Projection");
    AddProp("Ultimapper", "CubeLow");
    SetValue("CubeLow.Ultimapper.Texcoord", "Texture_Projection");
    CreateVertexColorSupport("ColorAtVertices", "Tangents", "CubeLow");
    SetValue("CubeLow.Ultimapper.Tangent", "Tangents");
    ApplyOp("TangentOp2_cpp",
    "CubeLow.polymsh.cls.Texture_Coordinates_AUTO.Tangents;CubeLow.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection",

    siUnspecified, siPersistentOperation, null, 2);
    SetValue("CubeLow.Ultimapper.Group", "CubeHigh");
    SetValue("CubeLow.Ultimapper.Resolution", 2048);
    SetValue("CubeLow.Ultimapper.SuperSampling ", 3);
    SetValue("CubeLow.Ultimapper.MapPath", "c:\\");
    GenerateUltimapper("CubeLow.Ultimapper");

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-- Adrian Lopez CEO | Director | Producer Liquid Light Digital Kingston, Jamaica C: 876.381.2471 W: 876.978.6418

www.liquidlightdigital.com <http://www.liquidlightdigital.com>

HD/SD Production | VFX & Animation | Production Management

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