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he was referring to maya's editor i believe...
"...in its texture editor..."
On 1/4/07,
Bernard Lebel <3dbernard(at)gmail.com> wrote:
Nothing of what you describe happens here. The contextual menu you mention has no select UV feature whatsoever. If I shift select the UVs of various projections, it deselects the current one. If I select samples of all seperate projections and scale, the
currently selected projection is scaled only.
Btw, using 5.11.
Cheers Bernard
On 1/4/07, Wayne Williams <wayne.williams(at)theorphanage.com
> wrote: > Select all your objects and open the texture editor. All the uv's will be in > there. Right click and select UV. Then select the uv samples. Use Shft to > add more uv samples to the selection until you have them all. Then scale.
> This is literally going to save almost a whole days worth of work , as I > have approximately 700 pieces to deal with. > > ----- Original Message ----- > From: "Bernard Lebel" <
3dbernard(at)gmail.com> > To: <XSI(at)Softimage.COM> > Sent: Thursday, January 04, 2007 12:22 PM > Subject: Re: multiple object in uv editor
> > > > And HOW do you do that? > > > > Bernard > > > > On 1/4/07, Wayne Williams <wayne.williams(at)theorphanage.com
> wrote: > >> Thanks for the reply Bernard. I found out from a fellow coworker that you > >> can select and manipulate multiple objects and their UV's at the same > >> time
> >> in its texture editor. This is a HUGE time saver and would be a hyper > >> boost > >> to uv editor in xsi if you dev guys ever get time for it. > >> > >> ----- Original Message -----
> >> From: "Bernard Lebel" <3dbernard(at)gmail.com> > >> To: <XSI(at)Softimage.COM> > >> Sent: Thursday, January 04, 2007 12:03 PM
> >> Subject: Re: multiple object in uv editor > >> > >> > >> > We get bit by this one every once in a while, probably at least once a > >> > week. > >> >
> >> > What we usually do is indeed merging, scale the UVs, than copy-paste > >> > back the UVs from the merged to the separate pieces, from one TE to > >> > another. On large groups of objects it can be tedious.
> >> > > >> > If someone ever found a better way to this, I too am interested in > >> > hearing about it! > >> > > >> > > >> > Cheers
> >> > Bernard > >> > > >> > > >> > > >> > On 1/4/07, Wayne Williams <wayne.williams(at)theorphanage.com
> wrote: > >> >> > >> >> > >> >> What is the workflow you guys typically use for scaling out uv's when > >> >> you > >> >> have multiple objects. Ex. Model a vehicle with 100 parts that each
> >> >> get > >> >> uv'ed. Apart from merging all the pieces together and passing on the > >> >> uv's, > >> >> how do you uniformly scale all the pieces? I don't want to merge,
> >> >> because > >> >> the model needs to be in pieces. Is there a way to merge, keep the > >> >> parent > >> >> pieces, scale the merged models UV's uniformly so all the uv's are
> >> >> nice > >> >> and > >> >> in proper proportion with one another, and then pass that data on back > >> >> to > >> >> the original parents uvs? Or is there some other workaround to this
> >> >> issue > >> >> that is eluding me? Thanks for any suggestions. > >> >> -Wayne > >> > --- > >> > Unsubscribe? Mail
Majordomo(at)Softimage.COM with the following text in > >> > body: > >> > unsubscribe xsi > >> > >> --- > >> Unsubscribe? Mail
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