Or am I asking for too much?
Cheers
tim
----- Original Message -----
From: "Gent Krasniqi" <gentkr(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Friday, January 05, 2007 10:46 AM
Subject: Re: mR_sky&mR_sun?
> For the sun, just create an infinite light and plug the physical_sun
> shader to it from the rendertree. (that's it)
> For the sky, go to render>pass>edit>initialize sky shader ... pick
> your sun(infinite) from there, and you're done.
>
> I personally direction constrain the infinite to a null.
>
> On 1/5/07, Tim Leydecker <BauerOink(at)gmx.de> wrote:
>> No, I´M nOt TrYing to be cool with the topic...
>>
>> Been playing with the mR_sky and mR_sun
>> implementation in XSI6.0 and simply can´t
>> get an idea how it works, I thought there´s
>> some sort of coordinate system, like lattitude,
>> longitude and maybe time of day (or even year)
>> coming with it - as in the 3DS Max "sun" system.
>>
>> Plus some sort of figuring out where "North" is...
>> Am I missing something really obvious maybe?
>>
>> Any hints appreciated, the color values are really great...
>>
>> Cheers
>>
>> tim
>>
>>
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