Have millions of particles sliding around your moving ocean influenced
by its movement and perhaps turbulence forces.
For the crest you could emit particles off a terrain texture. When the
wave animation reached a certain height, particles are emitted from the
tip.
You could also emit foam particles when two waves are crashing against
each other. I haven't thought about how to do this other one but there
must be a way.
I am not saying I can do all this with XSI....
Actually it could be lots of fun as a test for the next particle engine!
MAC
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of peter boeykens
Sent: January 5, 2007 9:40 AM
To: XSI(at)Softimage.COM
Subject: Re: BA Shader collection recompilation
Anyone have some nices ideas to tackle foam btw?
foam on ocean-like bodies of water, as well as coming off the crest of
waves?
---
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