Re: Foam and ocean (WAS: RE: BA Shader collection recompilation)

Date : Fri, 5 Jan 2007 16:00:31 -0000
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: Foam and ocean (WAS: RE: BA Shader collection recompilation)
for the waves crashing you could use the method we used for boat/ocean interaction;

your surface (a boat hull) emits lots of invisible particles that last for a fraction of a second, when
these particles collide with a surface (the sea) they emit foam particles...
this way you get a nice foamy emission around the intersection line


a similar method 'could' work for wave splashes, but personally i think it will be a few years before we can do this
kind of ultra complex natural fx work with 'off the shelf' software


have you actually USED the maya ocean stuff?

hehehe

a

Adrian Wyer
Fluid Pictures
33 Glasshouse Street
London
W1B 5DG
T: +44 (0) 207 434 5133
www.fluid-pictures.com
----- Original Message ----- From: "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
To: <XSI(at)Softimage.COM>
Sent: Friday, January 05, 2007 3:18 PM
Subject: Foam and ocean (WAS: RE: BA Shader collection recompilation)



Have millions of particles sliding around your moving ocean influenced
by its movement and perhaps turbulence forces.
For the crest you could emit particles off a terrain texture. When the
wave animation reached a certain height, particles are emitted from the
tip.
You could also emit foam particles when two waves are crashing against
each other. I haven't thought about how to do this other one but there
must be a way.

I am not saying I can do all this with XSI....
Actually it could be lots of fun as a test for the next particle engine!

MAC

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of peter boeykens
Sent: January 5, 2007 9:40 AM
To: XSI(at)Softimage.COM
Subject: Re: BA Shader collection recompilation

Anyone have some nices ideas to tackle foam btw?
foam on ocean-like bodies of water, as well as coming off the crest of
waves?

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