I'm not being flippant and I wouldn't say such a thing if I didn't have some
reason to believe it to be the case. For the kind of fluid sim they're using
in Maya the base code that does the fluid calculation really is a
surprisingly short piece of code.
Adrian, if you're around, I lost the damn link again. You wouldn't have it
kicking around would you? Now we've got an expert on board in Rob we can
have him take a look, check out if what we were looking at was real or not.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of bob(at)tekano.co.uk
> Sent: 05 January 2007 14:26
> To: XSI(at)Softimage.COM
> Subject: RE: BA Shader collection recompilation
>
> what!? suprisingly simple? <insert many exlamation marks . If it
> were
> so simple how come there isnt a plethora of fluids, especially for XSI.
> If it were *really* simple i'd have done it myself already. cmon Dont
> be so flippant, whoever did it would almost certainly be a genius....
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