um, I remember, wasnt it some penguin surf movie or something, it was
fake I tell you, CG!!!
On Fri, January 5, 2007 4:18 pm, Kim Aldis wrote:
> I'm not being flippant and I wouldn't say such a thing if I didn't have
> some reason to believe it to be the case. For the kind of fluid sim
> they're using in Maya the base code that does the fluid calculation really
> is a surprisingly short piece of code.
>
> Adrian, if you're around, I lost the damn link again. You wouldn't have
> it kicking around would you? Now we've got an expert on board in Rob we
> can have him take a look, check out if what we were looking at was real or
> not.
>
>
>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>> Behalf Of bob(at)tekano.co.uk
>> Sent: 05 January 2007 14:26
>> To: XSI(at)Softimage.COM
>> Subject: RE: BA Shader collection recompilation
>>
>>
>> what!? suprisingly simple? <insert many exlamation marks . If it were
>> so simple how come there isnt a plethora of fluids, especially for
>> XSI.
>> If it were *really* simple i'd have done it myself already. cmon Dont
>> be so flippant, whoever did it would almost certainly be a genius.... ---
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