I agree 100% As cool as they are, and as amazing as some of the
animations that we see in research papers are, when you sit down
to use them (especially Maya's Fluids, which are only gaseous at this
point) and the director want's something the software can't do (or
can't do without your bleeding from your brain for days to try to
figure out) then they are NOT fun. They are like turning a page of a book
with boxing gloves on: you can do it, but not easily, and not after
trying many, many, many times without success... We need not only
faster machines, but a better approach to making fluid animations.
We need a more hand's on approach. There are some great videos here:
http://encore.siggraph.org/
from past Siggraph's, that show people are going in this direction in
the academic papers, but having tools like this we can use in
production seems like a few years off, at best...
Perry
-- "Kim Aldis" <XSI(at)kim-aldis.co.uk> wrote:
When fluids finally do get into xsi there's going to be a lot of very
disappointed people. No matter what you have to work with, water,
fluids are
horrible, horrible to work with. No-one should be expecting anything but a
world of pain, no matter how good the tools are.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of adrian
> Sent: 05 January 2007 16:01
> To: XSI(at)Softimage.COM
> Subject: Re: Foam and ocean (WAS: RE: BA Shader collection
> recompilation)
>
>
> have you actually USED the maya ocean stuff?
>
> hehehe
>
> a
>
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