Re: BA Shader collection recompilation

Date : Fri, 5 Jan 2007 17:10:50 -0000
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: BA Shader collection recompilation
http://www.upl.cs.wisc.edu/~aselle/fluid/

http://processing.org/learning/examples/fluid.html

anyone fancy having a go at this??

a

Adrian Wyer
Fluid Pictures
33 Glasshouse Street
London
W1B 5DG
T: +44 (0) 207 434 5133
www.fluid-pictures.com
----- Original Message ----- From: <bob(at)tekano.co.uk>
To: <XSI(at)Softimage.COM>
Sent: Friday, January 05, 2007 4:54 PM
Subject: RE: BA Shader collection recompilation



um, I remember, wasnt it some penguin surf movie or something, it was
fake I tell you, CG!!!


On Fri, January 5, 2007 4:18 pm, Kim Aldis wrote:
I'm not being flippant and I wouldn't say such a thing if I didn't have
some reason to believe it to be the case. For the kind of fluid sim
they're using in Maya the base code that does the fluid calculation really
is a surprisingly short piece of code.


Adrian, if you're around, I lost the damn link again. You wouldn't have
it kicking around would you? Now we've got an expert on board in Rob we
can have him take a look, check out if what we were looking at was real or
not.




-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of bob(at)tekano.co.uk
Sent: 05 January 2007 14:26
To: XSI(at)Softimage.COM
Subject: RE: BA Shader collection recompilation


what!? suprisingly simple? <insert many exlamation marks . If it were
so simple how come there isnt a plethora of fluids, especially for
XSI.
If it were *really* simple i'd have done it myself already. cmon Dont
be so flippant, whoever did it would almost certainly be a genius.... ---
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