http://www.upl.cs.wisc.edu/~aselle/fluid/
http://processing.org/learning/examples/fluid.html
anyone fancy having a go at this??
a
Adrian Wyer
Fluid Pictures
33 Glasshouse Street
London
W1B 5DG
T: +44 (0) 207 434 5133
www.fluid-pictures.com
----- Original Message -----
From: <bob(at)tekano.co.uk>
To: <XSI(at)Softimage.COM>
Sent: Friday, January 05, 2007 4:54 PM
Subject: RE: BA Shader collection recompilation
um, I remember, wasnt it some penguin surf movie or something, it was
fake I tell you, CG!!!
On Fri, January 5, 2007 4:18 pm, Kim Aldis wrote:
I'm not being flippant and I wouldn't say such a thing if I didn't have
some reason to believe it to be the case. For the kind of fluid sim
they're using in Maya the base code that does the fluid calculation
really
is a surprisingly short piece of code.
Adrian, if you're around, I lost the damn link again. You wouldn't have
it kicking around would you? Now we've got an expert on board in Rob we
can have him take a look, check out if what we were looking at was real
or
not.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of bob(at)tekano.co.uk
Sent: 05 January 2007 14:26
To: XSI(at)Softimage.COM
Subject: RE: BA Shader collection recompilation
what!? suprisingly simple? <insert many exlamation marks . If it were
so simple how come there isnt a plethora of fluids, especially for
XSI.
If it were *really* simple i'd have done it myself already. cmon Dont
be so flippant, whoever did it would almost certainly be a
genius.... ---
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