Re: BA Shader collection recompilation

Date : Fri, 5 Jan 2007 23:13:41 +0100
To : XSI(at)Softimage.COM
From : "Schoenberger" <XSI(at)digidragon.de>
Subject : Re: BA Shader collection recompilation
> didnt you have the particle texture coordinates nailed at one point?
> I'm under the impression I've seen "sticky" and "unique" coordinates per 
> particles working in one of your presets, around v1.5 of the volume shader?

It is a bit more complex than this.
You already have coordinates sticked to each particle  or  global to the whole
cloud. But for some projects I always wanted something else. A texture, which is
moving with the particles, but continuing from one particle to the next.
This way you could add some advanced detail without creating some complex
particle simulations...
e.g. the first test: http://www.BinaryAlchemy.de/ftp_file/PT_texture_flow.mov
It is an animation of multiple particles, but the texture continues from one
particle to the next. But beside this interesting look, you cannot texture it
somehow else...
I am developing a different texture method at the moment, which could give you
some smoke fluid look, but if that is not working, it is just not possible.


Holger SchÃnberger 
technical director
The day has 24 hours, if that does not suffice, I will take the night 

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