the shader itself has a port for bump.
have a look into the spdl and find the parameter , i think it was also named
bump. then expose it in the rendertree section of the spdl . that means -
simply
write bump; in one of the groups.
after that you have to use spdl2preset in a si command prompt to generate a
preset file.
simply type spdl2preset and you can see the options.
don´t know why soft didn´t expose the bump , maybe they had bugs with it ...
for me it worked without problems.
----- Original Message -----
From: "Frank Lenhard" <franky(at)ixdream.com>
To: "XSI" <XSI(at)Softimage.COM>
Sent: Tuesday, January 09, 2007 12:46 PM
Subject: architectural shader and bump map
Hello,
i am using the arch shader in xsi6 for a small project. so far great
results.
however i wonder that i dont find a bump map input on it? if i connect
like round corners to the material it just renders black. when i use
round corners with a phong for instance it looks fine.
i figure i am doing something wrong, because these two shaders just
belong together.. somehow... and should render together.
ciao
franky
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