I actually have no
problem with this workflow, so long as I am able to access the previous
animation layer.
It is no bother to select
a base layer and key-frame it, but he problem I am having is that my base layer
is invisible and unelectable, which is a serious problem, because it means I
cannot use reference models in production.
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Jeffrey Dates
Sent: January 9, 2007 4:11 PM
To: XSI(at)Softimage.COM
Subject: Re: 6.0 animation Layer
Troubles
I agree.. I think not
being able to apply animaton to non-keyframed channels is a HUGE oversight in
workflow and functionality. Just limits how will use them.
One workflow workaround was to set keys on everything on frame 1 of your base
layer.
JEFFREY DATES
CREATIVE DIRECTOR
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Andre DeAngelis wrote:
I am applying a mocap clip to a reference model so that I can
correct it using animation layers.
The problem is that when
I apply the animation layer, the base layer track remains blank, so I cannot
select it. This means that any object in my model with no key frames to
begin with cannot be animated because I am unable to select the base
layer.
Unfortunately when I
collapse the animation layer, XSI crashes.
Any suggestions or is
this a bug?
AD