RE: 6.0 animation Layer Troubles
| Date : Tue, 9 Jan 2007 16:37:06 -0500 |
| To : <XSI(at)Softimage.COM> |
| From : "Andre DeAngelis" <andre.deangelis(at)ubisoft.com> |
| Subject : RE: 6.0 animation Layer Troubles |
|
I imported a clip of mocap
animation. The mocap only drives the main controllers and not secondary
controllers, so when I add a layer, I lose access to the base layer. I could
plot everything, but obviously this is not ideal I would prefer to simply
selecte the base layer and keyframe objects that have no animation that way. I just tried this with a
local model, and the same problem happens. There is no base layer selectable in
the animation Later Manager. Can someone else try this
to confirm that this is not just an issue on my workstation? From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
carl Did you plot the mocap on
the rig ? Carl -----Original Message----- I am applying a mocap clip to a reference model so that I can
correct it using animation layers. The problem is that when I apply the animation layer, the base
layer track remains blank, so I cannot select it. This means that any
object in my model with no key frames to begin with cannot be animated
because I am unable to select the base layer. Unfortunately when I collapse the animation layer, XSI crashes. Any suggestions or is this a bug? AD |
- References:
- RE: 6.0 animation Layer Troubles
- From: "carl" <carl(at)measurand.com>
- RE: 6.0 animation Layer Troubles
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