Re: tail and cache

Date : Wed, 10 Jan 2007 11:35:10 +0100
To : <XSI(at)Softimage.COM>
From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
Subject : Re: tail and cache
Which once again tells us we really, really need a more uniform and comprehensive way of managing cached data in XSI...
 
Morten Bartholdy
3D & VFX Artist
 
 
----- Original Message -----
Sent: Wednesday, January 10, 2007 9:30 AM
Subject: Re: tail and cache

>I think if you just delete them XSI will flag up a warning on the ones that are being used.

Unfortunately there is no flag here ( XSI 6). I solved the problem because I remember the order of creation of those tails so I just need to count the number of bones by tails in order to delete the right sources. Not very handy...



On 1/10/07, Kim Aldis <XSI(at)kim-aldis.co.uk> wrote:

I think if you just delete them XSI will flag up a warning on the ones that are being used.

 

From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of guillaume laforge
Sent: 10 January 2007 08:18
To: XSI(at)Softimage.COM
Subject: tail and cache

 

Hi,

I create several tails (skeleton > Create Tail) and then I realise there is no need for some of them. So I delete them. Here is my question :

How do you clean the "SpringCacheSource" in the model mixer ?  I've got something like 30 "SpringCacheSource" who are not used now. I would like to clean the right ones.

How to know wich are not used anymore ?

Thanks

--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/




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