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Can anyone point me to a decent one? I've tried the legacy night shader, but I get strange artifacting when the camera pans or tilts - a rippling effect across the stars, and some seem to smear into lines for a few frames. Failing that, I'm considering the old Lightwave surrounding-sphere-of-single-point-polys technique, but are single point polys even possible in XSI?
What other approaches are people using in XSI to create their starfields?
-- Adrian Lopez CEO | Director | Producer Liquid Light Digital Kingston, Jamaica C: 876.381.2471 W:
876.978.6418
www.liquidlightdigital.com
HD/SD Production | VFX & Animation | Production Management
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