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I didn't know single point polys existed. Don't you
have to have at least 3 for it to be considered a polygon? Otherwise it's a
point or line ya?
----- Original Message -----
Sent: Wednesday, January 10, 2007 6:05
PM
Subject: Starfield Environment
Shader
Can anyone point me to a decent one? I've tried the
legacy night shader, but I get strange artifacting when the camera pans or
tilts - a rippling effect across the stars, and some seem to smear into lines
for a few frames. Failing that, I'm considering the old Lightwave
surrounding-sphere-of-single-point-polys technique, but are single point polys
even possible in XSI?
What other approaches are people using in XSI to
create their starfields?
-- Adrian Lopez CEO |
Director | Producer Liquid Light Digital Kingston,
Jamaica C: 876.381.2471 W: 876.978.6418
www.liquidlightdigital.com
HD/SD
Production | VFX & Animation | Production Management
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