Re: Starfield Environment Shader

Date : Wed, 10 Jan 2007 18:23:35 -0800
To : <XSI(at)Softimage.COM>
From : "Wayne Williams" <wayne.williams(at)theorphanage.com>
Subject : Re: Starfield Environment Shader
I didn't know single point polys existed. Don't you have to have at least 3 for it to be considered a polygon? Otherwise it's a point or line ya?
----- Original Message -----
Sent: Wednesday, January 10, 2007 6:05 PM
Subject: Starfield Environment Shader

Can anyone point me to a decent one?  I've tried the legacy night shader, but I get strange artifacting when the camera pans or tilts - a rippling effect across the stars, and some seem to smear into lines for a few frames.  Failing that, I'm considering the old Lightwave surrounding-sphere-of-single-point-polys technique, but are single point polys even possible in XSI?

What other approaches are people using in XSI to create their starfields?

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Adrian Lopez
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