Re: Starfield Environment Shader

Date : Wed, 10 Jan 2007 21:34:03 -0500
To : XSI(at)Softimage.COM
From : "Adrian Lopez" <liquidlightdigital(at)gmail.com>
Subject : Re: Starfield Environment Shader
Well, in Lightwave, you have points.. which dont render.  But you can can convert them to SPP.. single point polys, which do.  A starfield creation trick in LW is to create a highly tesselated sphere, kill all the polys, and convert the remaining points to polys.  You can then use various tools to randomly select, shift and basically get the look you want.  LW's single point polys can take colors and materials too..

How can starfields be created in XSI?

On 1/10/07, Wayne Williams <wayne.williams(at)theorphanage.com > wrote:
I didn't know single point polys existed. Don't you have to have at least 3 for it to be considered a polygon? Otherwise it's a point or line ya?
----- Original Message -----
From: Adrian Lopez
Sent: Wednesday, January 10, 2007 6:05 PM
Subject: Starfield Environment Shader

Can anyone point me to a decent one?  I've tried the legacy night shader, but I get strange artifacting when the camera pans or tilts - a rippling effect across the stars, and some seem to smear into lines for a few frames.  Failing that, I'm considering the old Lightwave surrounding-sphere-of-single-point-polys technique, but are single point polys even possible in XSI?

What other approaches are people using in XSI to create their starfields?

--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C:  876.381.2471
W: 876.978.6418

www.liquidlightdigital.com

HD/SD Production | VFX & Animation | Production Management



--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C:  876.381.2471
W: 876.978.6418

www.liquidlightdigital.com

HD/SD Production | VFX & Animation | Production Management

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