You can also use the proportional editing modes and the hair brushing tools to affect large amounts of particles at once.
A.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Joe Laffey
> Sent: 11 January 2007 04:32
> To: XSI(at)Softimage.COM
> Subject: Re: Starfield Environment Shader
>
>
> On Wed, 10 Jan 2007, Adrian Lopez wrote:
>
> > Nice suggestion, Joe - I gave it a shot - and it sort of
> works. There's a
> > lack of control, however, that I find unsettling. I cant model
> > concentrations of stars, or control the spread in other
> areas of the sky. I
> > suppose you could use textures or weight maps to control
> the emission - but
> > God, its such a struggle.
>
> Aside from the Sketch Particles, don't forget that you can
> use point mode
> (tagging--the t key) to edit the point of the particles. So you could
> Sketch some off to the side, and then drag them into place, etc.
>
> --
> Joe Laffey | Visual Effects for Film and Video
> LAFFEY Computer Imaging | -------------------------------------
> St. Louis, MO | Show Reel http://LAFFEY.tv/?e04120
> USA | -------------------------------------
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