RE: Starfield Environment Shader

Date : Thu, 11 Jan 2007 10:38:05 -0000
To : <XSI(at)Softimage.COM>
From : "Adam Seeley" <adam.seeley(at)clearpost.co.uk>
Subject : RE: Starfield Environment Shader
You can also use the proportional editing modes and the hair brushing tools to affect large amounts of particles at once.

A.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Joe Laffey
> Sent: 11 January 2007 04:32
> To: XSI(at)Softimage.COM
> Subject: Re: Starfield Environment Shader
> 
> 
> On Wed, 10 Jan 2007, Adrian Lopez wrote:
> 
> > Nice suggestion, Joe - I gave it a shot - and it sort of 
> works.   There's a
> > lack of control, however, that I find unsettling.  I cant model
> > concentrations of stars, or control the spread in other 
> areas of the sky.  I
> > suppose you could use textures or weight maps to control 
> the emission - but
> > God, its such a struggle.
> 
> Aside from the Sketch Particles, don't forget that you can 
> use point mode 
> (tagging--the t key) to edit the point of the particles. So you could 
> Sketch some off to the side, and then drag them into place, etc.
> 
> --
> Joe Laffey                |       Visual Effects for Film and Video
> LAFFEY Computer Imaging   |     -------------------------------------
> St. Louis, MO             |       Show Reel http://LAFFEY.tv/?e04120
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