Re: Starfield Environment Shader

Date : Thu, 11 Jan 2007 12:20:55 +0100
To : <XSI(at)Softimage.COM>
From : "peter boeykens" <peter_b(at)skynet.be>
Subject : Re: Starfield Environment Shader
A while back I had to make a nice starfield to fly through, I tried the particle method and it was fine but such a hassle when wanting to render with motion blur (this was back in 3.5).. So in the end I used lots of simple squares, I made zillions of them and then used the randomize function in the transform panel to put them all over the place. I used a constant white material on them and in comp I added a glow.. they rendered easily and super fast and you have good control over where they go.

Good point. For rendering speed I am sure a bunch of cubes, or spheres would be faster, especially with motion blur.



if thats your impression you really should tune the clouds bsp settings (the default settings are allways slowing rendering down in my experience) and make sure in the billboard to turn of selfshadowing and shading.


Its not that slow to render, and rendering particles is definitely gonna be faster than the same amount of spheres.

Anyways, for stars there's no need to render, viewport capture is your friend. You'll do most of the look in the comp anyway.

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.