RE: Starfield Environment Shader

Date : Thu, 11 Jan 2007 12:53:34 +0100
To : <XSI(at)Softimage.COM>
From : "VR XSI Forces" <forum(at)virtualrepublic.org>
Subject : RE: Starfield Environment Shader
Starry Night!!!


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Adrian Lopez
Sent: Thursday, January 11, 2007 3:06 AM
To: XSI(at)Softimage.COM
Subject: Starfield Environment Shader

Can anyone point me to a decent one?  I've tried the legacy night shader, but I get strange artifacting when the camera pans or tilts - a rippling effect across the stars, and some seem to smear into lines for a few frames.  Failing that, I'm considering the old Lightwave surrounding-sphere-of-single-point-polys technique, but are single point polys even possible in XSI?

What other approaches are people using in XSI to create their starfields?

--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C:  876.381.2471
W: 876.978.6418

www.liquidlightdigital.com

HD/SD Production | VFX & Animation | Production Management

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