RE: Starfield Environment Shader

Date : Thu, 11 Jan 2007 12:09:52 -0000
To : <XSI(at)Softimage.COM>
From : "Kim Aldis" <XSI(at)kim-aldis.co.uk>
Subject : RE: Starfield Environment Shader

The effect you see when the camera moves could well be anti-aliasing. When you’re dealing with this kind of very fine detail you’ll need to turn off the adaptive sampling by bringing the minimum sampling value up to meet the maximum. 1,1 or 2,2. 3,3 at a very rare pinch. At those high levels you may want to break it out into a separate pass.

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Adrian Lopez
Sent: 11 January 2007 02:06
To: XSI(at)Softimage.COM
Subject: Starfield Environment Shader

 

Can anyone point me to a decent one?  I've tried the legacy night shader, but I get strange artifacting when the camera pans or tilts - a rippling effect across the stars, and some seem to smear into lines for a few frames.  Failing that, I'm considering the old Lightwave surrounding-sphere-of-single-point-polys technique, but are single point polys even possible in XSI?

What other approaches are people using in XSI to create their starfields?

--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C:  876.381.2471
W: 876.978.6418

www.liquidlightdigital.com

HD/SD Production | VFX & Animation | Production Management


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