Re: 3ds import in 6 broken

Date : Thu, 11 Jan 2007 12:35:16 -0500
To : XSI(at)Softimage.COM
From : Rainer Schmidt <itrisk(at)gmx.net>
Subject : Re: 3ds import in 6 broken
Pete Edmunds wrote:
i need to import a 3ds file into xsi 6
i go to import > import 3ds
navigate to where the 3ds file is located.
i choose the file press ok
then it brings up a .xsi import options box.
it seems the import 3ds file option in the import menu is broken and wants to import a .xsi file instead.


I copnfirm the .3ds import problems. In my case it is looping the same import window over and over again.
I tried to save it as .fbx in my source app and that imports with the new .fbx importer in V6 as far as the geometry goes.
I included the textures as well and the results in XSI are sub standard. The texture assignment is nonsense after the import.
I can load the .fbx in question my game engine just fine, and in carara5pro. So it is not defect. I also try for two days to reach tech support by phone for no avail. After 15-25 minutes the phone is picked up and hung up. I will pack all my stuff together, make a package and email it to SI. Animation in the .fbx is simply ignored. Seems only geometry works right now.


I also baked the texture into a single texture in my source app. Then I exported everything as .obj .mtl and the single texture belonging to it. I loaded the model in ZBrush to see if all 'sticks' and it looked good. C4D and Carara also show all the goodness.
Import with XSI as .obj loads the geometry and creates w whimsical non functional materail/texture tree.


I downloaded the Okino PolyTrans Module. I heard thatmight be a solution. I loaded my model with texture. And it showed up just fine as shaded model in PolyTrans. I exported that model as .XSI. Can't get any closer right? I also had the texture converted into .png (just to be sure) and automatically saved into the directory where the model will be saved. I opened the .xsi file after creation and the texture pathes are just ducky. I loaded the texture in PS. Just to make sure no garbage is there.
I started V6 and loaded that .xsi file. Same result. GEometry is there, plus a useless non functioning shader/material/texture setup.


I tried to load the .xsi file also with 5.11 with the same result.

I am unable to import any model without reworking the entire texture assignment. PITA. I would be happy to know how I can work around that.....

Cheers
Rainer
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