How
about using velocity to drive it?
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM]On Behalf Of Adrian
Lopez
Sent: Wednesday, January 17, 2007 8:48 AM
To:
XSI(at)Softimage.COM
Subject: Re: spinning balls - rigid body
weirdness
Umm.. for 36 objects all falling and bouncing at
different rates... dont think that'd be practical. I suppose
we could.. but we'd like to avoid that approach ;) I feel like I'm
missing something. Guess I'll give Eric and Manny a call in the morning.
Thanks anyway, Andi.
On 1/17/07, Andi
Farhall <andi(at)clearpost.co.uk> wrote:
Could you animate them back
to passive at an appropriate point in the animation?
Folks,
We've
got about 3 dozen pingpong ball type RB's falling into an invisible
passive rigid body so they accumulate into a shape. This all works
fine. The problem is, after the balls come to rest positionally,
they all keep spinning. We've messed with the static and dynamic
friction of both the balls and the vessel and nothing seems to stop it.
Anyone have any ideas?
--
Adrian Lopez
CEO |
Director | Producer
Liquid Light Digital
Kingston,
Jamaica
C: 876.381.2471
W: 876.978.6418
www.liquidlightdigital.com
HD/SD Production | VFX
& Animation | Production Management
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--
Adrian Lopez
CEO | Director | Producer
Liquid Light
Digital
Kingston, Jamaica
C: 876.381.2471
W:
876.978.6418
www.liquidlightdigital.com
HD/SD
Production | VFX & Animation | Production Management
______________________________________________________________________
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email has been scanned by the MessageLabs Email Security System.
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