So if in your new scene the particle ID is not the same ( for a mysterious
reason in your case ) the instanced objects can't be the same.
I've got the feeling that there is a bug when you export a model with some
clouds. sometime it breaks the ptypes, sometime not.
The best thing is to stay away from this particle system !
--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/
On 1/17/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
>
> Hello,
>
> I'd like to know what's the particle type ID doing.
>
>
> I have this problem. I created a bunch of particle clouds, each having
> a ptype. Those ptype all use instancing.
>
> Particle clouds, instance groups and instantiated geometry are all
> under a model. When I open the scene, no problem. When I export a
> model and re-import it, everything is still there, except that
> particle clouds are using the wrong instances. The ptypes are
> connected to the right clouds, the groups are referenced by the same
> ptypes, but yet particles are interchanged.
>
> The only difference I could find was the ptype ID has changed (what
> was 6 is now 0, for example). Can this be an explanation?
>
>
> Thanks
> Bernard
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