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>And what approach did you use to create the particle cloud?
Houdini at the moment :-)
On 1/17/07, Bernard Lebel <
3dbernard(at)gmail.com> wrote:And what approach did you use to create the particle cloud?
;-)
On 1/17/07, guillaume laforge <guillaume.laforge.3d(at)gmail.com> wrote: > var oCloud = Selection(0); > var oPrimitive = oCloud.ActivePrimitive
; > var oConstructionHistory = oPrimitive.ConstructionHistory ; > > oEnum = new Enumerator( oConstructionHistory ) ; > for (;!oEnum.atEnd();oEnum.moveNext() ) > { > var oOp = oEnum.item
() ; > if(oOp.Type == siParticlesOpType ) > { > var PartOp = oOp; > var CacheMode = oOp.Parameters("ExecMode"); > > //Set caching to standard mode.
> CacheMode.Value = 2; > } > } > > Cheers > > > -- > Guillaume Laforge > freelance TD | cg Artist > my blog !
http://vol2blog.blogspot.com/ > > > > On 1/17/07, Bernard Lebel <3dbernard(at)gmail.com> wrote: > > I should add that I create the cloud through scripting, using the
> > AddParticleCloud method. > > > > > > Bernard > > > > > > > > > > On 1/17/07, Bernard Lebel <3dbernard(at)gmail.com
> wrote: > > > Noob question: I have a hard time finding the cache parameter. Where is > it? > > > > > > Thanks > > > Bernard > > > > > >
> > > > > > On 1/17/07, Halfdan Ingvarsson < hingvars(at)softimage.com> wrote: > > > > Is the cloud cached? If so, the PtypeID is carried with each particle
> which now refers to the wrong PType. You might have to clear the cache and > re-simulate. > > > > > > > > If not, I've no idea. > > > > > > > > - ½
> > > > > > > > -----Original Message----- > > > > From: owner-xsi(at)Softimage.COM [mailto:
owner-xsi(at)Softimage.COM] On > Behalf Of Bernard Lebel > > > > Sent: 17-Jan-07 12:05 > > > > To: XSI(at)Softimage.COM > > > > Subject: Re: TypeID (Particle) of PType and mixed up instances
> > > > > > > > On 1/17/07, Halfdan Ingvarsson <hingvars(at)softimage.com> wrote: > > > > > When I say "Particle ID" I mean the numerical ID of each individual
> particle, which is different from the "Particle Type ID", and should stay > the same, if the simulation properties haven't changed. It's that numerical > ID, and that alone, which is used to pick an instance from the group of
> instances, not the "Particle Type ID". > > > > > > > > Ok, thanks for clarifying. > > > > > > > > > > > > > > > > > So if the order of the objects within the instance group (not the
> ptype list) has changed, the items will be assigned differently. > > > > > > > > I could hardly see that happening: there is only one object per > instance group. > > > >
> > > > > > > > > > > > Cheers > > > > Bernard > > > > --- > > > > Unsubscribe? Mail Majordomo(at)Softimage.COM
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