Re: lens distortion and motion vectors

Date : Thu, 18 Jan 2007 11:39:35 +0000
To : "<XSI(at)Softimage.COM>" <XSI(at)Softimage.COM>
From : jordibares <jordibares(at)the-mill.com>
Subject : Re: lens distortion and motion vectors
Title: Re: lens distortion and motion vectors
That is correct, but you would be modifying the rays, don’t you? Did I missunderstood?

thx

jb


On 18/1/07 05:05, "benp" <benp(at)rsp.com.au> wrote:

hmm, i have an old memory that lens shaders only enforce raytracing if
you try to modify the ray? (like you would if you were trying to to lens
distortion of course..)
i thought i had an old lens shader i worte that i just did colour
look-ups in (no modding the ray) that worked in scan line??
then again, it was a long time ago :/

jordibares wrote:
>
>
>     >
>     > It would be really nice that lens ditortion shader and motion
>     vector shader
>     > like each other.
>
>     True. Would be nice.
>
> And very expensive as lens shaders force mental ray to do raytracing
> all the way through instead of using the hybrid scanline/raytrace
> optimized method.
>
> jb
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