The .obj export thing is far from ideal in all circumstances.
I have had heaps of problems myself, identical to what you are talking
about.
It is bizarre how different the .obj files look in text.
Here is a grid with Uv's exported from XSI.
-----------------------------------
# XSI Wavefront OBJ Export v3.0
# File Created: Thu Jan 18 22:16:42 2007
# XSI Version: 5.11.2006.0529
o grid
# Hierarchy (from self to top father)
g grid
#begin 4 vertices
v -4.000000 0.000000 -4.000000
v -4.000000 0.000000 4.000000
v 4.000000 0.000000 -4.000000
v 4.000000 0.000000 4.000000
#end 4 vertices
#begin 4 normals
vn 0.000000 1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 1.000000 0.000000
#end 4 vertex normals
#begin 4 texture vertices
vt 0.000000 1.000000 0.000000
vt 0.000000 0.000000 0.000000
vt 1.000000 0.000000 0.000000
vt 1.000000 1.000000 0.000000
#end 4 texture vertices
#begin 1 faces
f 1/1/1 2/2/2 4/3/3 3/4/4
#end 1 faces
-------------------------------------------
Here is the same file exported from Maya.
# This file uses centimeters as units for non-parametric coordinates.
v -4.000000 0.000000 -4.000000
v -4.000000 0.000000 4.000000
v 4.000000 0.000000 4.000000
v 4.000000 0.000000 -4.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
f 1/1 2/2 3/3 4/4
------------------------------------------
There are no normals coming out of the XSI one, and the texture co-ordinates
appear to be a different format.
I would be interested to know why they are different.
Shouldn't they be identical?
It's a specification right?
I find there are no such errors between other apps and XSI.
What Uv editing tools do you need to use in Maya?
I know the relax function is a little better, and you do have the lattice
tool.
Lattices, is there anything they can't do?
Dave