Re: TypeID (Particle) of PType and mixed up instances

Date : Thu, 18 Jan 2007 17:09:20 +0100
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: TypeID (Particle) of PType and mixed up instances
>In a scene with lots of redundant gemoetry, replace all of this
>geometry with particles instances. Save, open scene, move around,
>switch passes, render..... Benefits should be obvious very quickly.
 
With an "Instancing object" like Helge show in xsiblog article you've got only one geometry. Put it in a ref model and set it to offloaded...
 
>Isn't time to go to bed over there? ;-)
 
There is no time to go to bed :-)
 
Guillaume

 
On 1/17/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
Guillaume.......

In a scene with lots of redundant gemoetry, replace all of this
geometry with particles instances. Save, open scene, move around,
switch passes, render..... Benefits should be obvious very quickly.

Isn't time to go to bed over there? ;-)


Bernard



On 1/17/07, guillaume laforge < guillaume.laforge.3d(at)gmail.com> wrote:
> instanced particles are made of polygons too :-p
>
>
> On 1/17/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> > Yes, it will: polygon count :-P
> >
> >
> > Bernard
> >
> >
> >
> >
> > On 1/17/07, guillaume laforge < guillaume.laforge.3d(at)gmail.com> wrote:
> > > >I want particles specifically to get rid of extreme polygon counts.
> > > >Scene render faster, renders more reliably, interacts faster, and
> > > >saves faster.
> > >
> > > >There *are* advantages to particles :-)
> > >
> > >  Helge solution deal with only one polygon mesh as an instancing cloud.
> So I
> > > don't think it will be a problem.
> > >
> > > 1/2
> > >
> > >
> > > On 1/17/07, Bernard Lebel < 3dbernard(at)gmail.com> wrote:
> > > > Thanks for the advice.
> > > >
> > > >
> > > > I want particles specifically to get rid of extreme polygon counts.
> > > > Scene render faster, renders more reliably, interacts faster, and
> > > > saves faster.
> > > >
> > > > There *are* advantages to particles :-)
> > > >
> > > >
> > > > Bernard
> > > >
> > > >
> > > >
> > > >
> > > > On 1/17/07, guillaume laforge < guillaume.laforge.3d(at)gmail.com> wrote:
> > > > > For static instances, instead of the particle system, you could take
> a
> > > look
> > > > > at Helge Mathee's feathers plugin using one geometry as an
> > > > > "Instancing-Cloud" ?
> > > > >
> > > > >   http://www.xsi-blog.com/archives/110
> > > > >
> > > > > This way, you avoid the great xsi particles system !
> > > > >
> > > > > 1/2
> > > > >
> > > > >
> > > > > --
> > > > > Guillaume Laforge
> > > > > freelance TD | cg Artist
> > > > > my blog ! http://vol2blog.blogspot.com/
> > > > >
> > > > >
> > > > > On 1/17/07, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> > > > > > Well the thing is that when I use the AddParticleCloud() method
> > > > > > instead of the CreateParticleCloud command, I don't have a
> ParticleOp
> > > > > > operator. Therefore I can't set any cache, unless there is a
> special
> > > > > > technique to add the operator to an existing cloud.
> > > > > >
> > > > > > On the other hand, the CreateParticleCloud gives me way too much.
> I'm
> > > > > > using these particles to dress a stage with repetitive static
> > > > > > elements, so I don't need all the "simulation" aspects. Using
> > > > > > CreateParticleCloud, I get a full blown simulation where the
> position
> > > > > > of particles is quite different.
> > > > > >
> > > > > > If anyone has advice on this....
> > > > > >
> > > > > > *sigh*
> > > > > >
> > > > > >
> > > > > > Bernard
> > > > > >
> > > > > >
> > > > > >
> > > > > > On 1/17/07, Joe Laffey < joe(at)laffey.tv> wrote:
> > > > > > > On Wed, 17 Jan 2007, Bernard Lebel wrote:
> > > > > > >
> > > > > > > > Noob question: I have a hard time finding the cache parameter.
> > > Where
> > > > > is it?
> > > > > > >
> > > > > > >
> > > > > > > Select the Cloud. Alt-Enter. Select the Particles-Op Tab. Look
> under
> > > > > > > "Output."
> > > > > > >
> > > > > > > --
> > > > > > > Joe Laffey                |       Visual Effects for Film and
> Video
> > > > > > > LAFFEY Computer Imaging   |
> > > > > -------------------------------------
> > > > > > > St. Louis, MO             |       Show Reel
> http://LAFFEY.tv/?e04269
> > > > > > > USA                       |
> > > > > -------------------------------------
> > > > > > > .                         |        -*- Digital Fusion Plugins
> -*-
> > > > > > >
> > > > >
> > >
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>
> --
> Guillaume Laforge
> freelance TD | cg Artist
> my blog ! http://vol2blog.blogspot.com/
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--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/

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