RE: BatchServe and blend shapes
| Date : Fri, 19 Jan 2007 14:34:09 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "Julien Wieser" <jwieser(at)cyber-groupe.com> |
| Subject : RE: BatchServe and blend shapes |
|
Thank you Guillaume In fact the guys of the studio already
tried to plot curves : same results. I knew that batch serve was only a way of
managing rendering without xsi interface, but I precised it because the differents
is that it send 1 frame to 1 computer instead of 1 frame rendered on several
computers (distributed rendering). Can we surely say that the shapes are not
involved in the issue ? (distributed rendering and standalone rendering
works well) What kind of informations does the batch
app send to the machines that could disable the shapes on random frames ? Thank you Julien Wieser De : owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] De la part
de guillaume laforge Hi Julien, On 1/19/07, Julien
Wieser <jwieser(at)cyber-groupe.com>
wrote: Hi everybody , I'm
new here so lets first introduce myself, I'm
Julien from Paris (France), Using XSI for 4 or 5 years now. I'm not specialized
in one part of 3D. I'm
doing as well rendering than modeling rigging props or characters. Working
on a 52x7 minutes full 3D animation serie called OzieBoo. ---- My
first question here will be about Batchserve rendering and Blend Shapes. I've
done a character rig with
facial blend shapes using that kinds of _expression_ to blend the shapes : « cond(
PBlue.ctrl_mouth.kine.local.posy > 0, PBlue.ctrl_mouth.kine.local.posy, 0 )
* cond( PBlue.ctrl_mouth.kine.local.posx > 0, 1, 1 +
PBlue.ctrl_mouth.kine.local.posx / 2 ) » The
problem is that the studio that is using my characters has problem with facial
shapes at rendering. Random rendered frames have the neutral facial shape
instead of the right shapes keyed with the controls. So when playing the
animation the facial expressions « jitters » or « pops »
(not sure of translation) They're
using BatchServe with about 10 rendering machine. It
seems that bad frames are not always rendered by the same computer. 5
characters have the same rig (exactly the same) and on the bad frames all goes
to neutral shape so it didn't depend of the shape used or the value keyed. When
testing the same scenes rendered on one computer or with rayhost there are no
problems. Does
someone have an idea of where the problem could
come from ? Is
batchserve reliable for big productions ? Thanks
very much for yours answers. Julien
Wieser |
- Follow-Ups:
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- Re: BatchServe and blend shapes
- References:
- Re: BatchServe and blend shapes
- From: "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
- Re: BatchServe and blend shapes
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