Some files are not supported by mental ray but XSI can read them no
problem. When you use those files as a texture or in a shader, XSI loads
the files, uncompresses them and passes them to mental ray. All is fine
and it works well, but it takes twice the memory. It should therefore be
avoided. Some tiff files like the ones compressed with lzw behave that way.
Tauno ÃÃbik wrote:
Hey there, I am working on a scene and I get lot of following info in
Log, started to wonder what could it mean or how could I avoid it
since it seems that current situation could be improved:
//INFO : 4000 - áæ\StringFileInfo\040904b0\ : Compression format not
directly supported by Mental Ray
//Forcing "Load In Memory" mode instead passing the path to Mental Ray
My first idea would be that it is the .tif pic what I am using as a
environment for some of the shaders...
Thanks!
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