Re: Compression format not directly supported by Mental Ray

Date : Fri, 19 Jan 2007 08:40:27 -0800 (PST)
To : XSI(at)Softimage.COM
From : Eric Lampi <ericlampi(at)yahoo.com>
Subject : Re: Compression format not directly supported by Mental Ray
So would you say that SGI is a preferred format to use because of this?

I personally would rather use them for everything from render output to textures. They're smaller and load into Flame very fast.  I never have problems with them.

I am surprised however at how many companies seem to hold onto the idea that Tiff is the way to go.  Maybe it's a Mac-centric thing?  It's maddening that SGI isn't one of the preloaded formats for exporting in Photoshop and After Effects.

E
 
Freelance 3-D Animator, F/X Artist


----- Original Message ----
From: Joe Laffey <joe(at)laffey.tv>
To: XSI(at)Softimage.COM
Sent: Friday, January 19, 2007 9:18:05 AM
Subject: Re: Compression format not directly supported by Mental Ray


On Fri, 19 Jan 2007, Tauno  ~VÃbik wrote:

> Hey there, I am working on a scene and I get lot of following info in Log, 
> started to wonder what could it mean or how could I avoid it since it seems 
> that current situation could be improved:
>
> //INFO : 4000 - áæ\StringFileInfo\040904b0\ : Compression format not 
> directly supported by Mental Ray
> //Forcing "Load In Memory" mode instead passing the path to Mental Ray
>
> My first idea would be that it is the .tif pic what I am using as a 
> environment for some of the shaders...


Your first impression is most likely right. For the most reliable image 
handling I use SGI format for all 8 and 16 bit images, and EXR for float.

You can get a 16bit SGI plugin for photoshop if you google for it.

--
Joe Laffey                |       Visual Effects for Film and Video
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