So would you say that SGI is a preferred format to use because of this?
I personally would rather use them for everything from render output to textures. They're smaller and load into Flame very fast. I never have problems with them.
I am surprised however at how many companies seem to hold onto the idea that Tiff is the way to go. Maybe it's a Mac-centric thing? It's maddening that SGI isn't one of the preloaded formats for exporting in Photoshop and After Effects.
E
Freelance 3-D Animator, F/X Artist
----- Original Message ----
From: Joe Laffey <joe(at)laffey.tv>
To: XSI(at)Softimage.COM
Sent: Friday, January 19, 2007 9:18:05 AM
Subject: Re: Compression format not directly supported by Mental Ray
On Fri, 19 Jan 2007, Tauno ~VÃbik wrote:
> Hey there, I am working on a scene and I get lot of following info in Log,
> started to wonder what could it mean or how could I avoid it since it seems
> that current situation could be improved:
>
> //INFO : 4000 - áæ\StringFileInfo\040904b0\ : Compression format not
> directly supported by Mental Ray
> //Forcing "Load In Memory" mode instead passing the path to Mental Ray
>
> My first idea would be that it is the .tif pic what I am using as a
> environment for some of the shaders...
Your first impression is most likely right. For the most reliable image
handling I use SGI format for all 8 and 16 bit images, and EXR for float.
You can get a 16bit SGI plugin for photoshop if you google for it.
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e04295
USA | -------------------------------------
. | -*- Digital Fusion Plugins -*-
--------------------------------------------------------------------------
Mail here will be rejected --> "Real Trap" <r_trap(at)laffeycomputer.com>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi