Hi
I have three c++ questions:
1. How can I access the active pass environment to see if there is an image
used as an environment shader (like a HDRI file)?
2. I want to find out if there is something plugged into the "bump" slot of my
material and if yes which image. How to do that in c++? Or is there a better
way to find out if the material got a bump map?
3. Is there a way to check the subdivision level of an object
(geomapprox.gapproxmosl and geomapprox.gapproxmordrsl)? At the moment I'm
using a JScript inside my c++ plugin, but I want to get rid of that :)
Thanks for the help,
Michael
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