RE: exporting from Endorphin - tips?

Date : Tue, 23 Jan 2007 14:47:52 -0500
To : <XSI(at)Softimage.COM>
From : "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
Subject : RE: exporting from Endorphin - tips?
Title: OT: exporting from Endorphin - tips?

Don’t mention it Ollie,

 

Getting the FK driven nulls to an IK rig is always tricky, but with the blessing of animation layers, we can now massage these clips.

 

Definitely justifies a 6.0 install. ;-)

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of olly nash
Sent: January 23, 2007 2:32 PM
To: XSI(at)Softimage.COM
Subject: RE: exporting from Endorphin - tips?

 

I'm getting better results if I forget about the target option in Endorphin export options so that I get an animating null hierarchy. It's making a bit more sense now. I was just hoping that it would all magically re-target to my IK hierarchy, but that would be too easy! Upon closer inspection, endorphin only exports the animated objects.  I'll have a look at transferring an action tomorrow coz might be a simple connection template.  

 

Glad that I'm getting something out of it now - definitely requires a v6 install coz a good one to test Motor. 

 

Thanks loads for being a bouncing board Andre : ))

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Andre DeAngelis
Sent: 23 January 2007 19:02
To: XSI(at)Softimage.COM
Subject: RE: exporting from Endorphin - tips?

Could it be that you haven’t checked animation options in the export PPG?

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of olly nash
Sent: January 23, 2007 1:49 PM
To: XSI(at)Softimage.COM
Subject: RE: exporting from Endorphin - tips?

 

I've found I had to connect with a reference character in order to get the mocap data to work and it appeared to connect really well. The hierarchy is almost the same so I'm not phased by retargeting, I just can't get the animation out at all, not even on nulls. (Exporting an .fbx file gives absolutely no animation!  although the null hirearchy matches my Tpose.)

 

You're right tho, just working with the Endorphin character, the .xsi export works fine. 

 

Thanks for the extra thoughts Andre.  Hopefully I'll stumble across the right combination without too much windmilling of arms!  ; )

 

 

 -----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Andre DeAngelis
Sent: 23 January 2007 18:24
To: XSI(at)Softimage.COM
Subject: RE: exporting from Endorphin - tips?

OH BTW,

 

Have you tried bringing the data in via dotXSI and suing MOTOR to retarget to your character?  dotXSI seemed pretty stable when I last chacked.

 

AD

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of olly nash
Sent: January 23, 2007 1:03 PM
To: xsi(at)Softimage.COM
Subject: OT: exporting from Endorphin - tips?

 

Hi guys,

Endorphin forum seems pretty quiet for XSI-ers, so thought I'd see if any of you guys can shed some light....

I've been having great fun messing around with .bvh mocap data, .xsi animation data combined with simulations in Endorphin but now that I want to export this animation back into XSI I'm failing miserably. The IK hierarchy structure is correct but the skeleton is a mangled mess : (

Exporting a .bvh file looks to be the closest to how it should look but the animation is way, way out.  I'm running out of Exporting parameters to test.

So, any Endorphin experts remember what filetype and unit parameters worked for you? 

Any tips greatfully received.

Olly : )

 


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