RE : RE : 3ds import in 6 broken
| Date : Wed, 24 Jan 2007 08:45:13 -0500 |
| To : <XSI(at)Softimage.COM> |
| From : "Daniel Fortin" <fortin.daniel(at)cegertec.qc.ca> |
| Subject : RE : RE : 3ds import in 6 broken |
|
Does it worth for me to sending it also, maybe that could speed up the process? Dan
-----Message d'origine-----
yes i sent an email to
support, am still waiting for a response Any one from Softimage on this? I really need this import to work, maybe aQFE. I understand if I really need it to bring it into 5.11 and open it in6.0 after.Dan -----Message d'origine-----De : owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] De la part deRainer SchmidtEnvoyé : Thursday, January 11, 2007 12:35 PMÀ : XSI(at)Softimage.COMObjet : Re: 3ds import in 6 broken Pete Edmunds wrote:
I copnfirm the .3ds import problems. In my case it is looping the same import window over and over again.I tried to save it as .fbx in my source app and that imports with the new .fbx importer in V6 as far as the geometry goes.I included the textures as well and the results in XSI are sub standard. The texture assignment is nonsense after the import.I can load the .fbx in question my game engine just fine, and in carara5pro. So it is not defect. I also try for two days to reach tech support by phone for no avail. After 15-25 minutes the phone is picked up and hung up. I will pack all my stuff together, make a package and email it to SI. Animation in the .fbx is simply ignored. Seems only geometry works right now. I also baked the texture into a single texture in my source app. Then I exported everything as .obj .mtl and the single texture belonging to it. I loaded the model in ZBrush to see if all 'sticks' and it looked good. C4D and Carara also show all the goodness.Import with XSI as .obj loads the geometry and creates w whimsical non functional materail/texture tree. I downloaded the Okino PolyTrans Module. I heard thatmight be a solution. I loaded my model with texture. And it showed up just fine as shaded model in PolyTrans. I exported that model as .XSI. Can't get any closer right? I also had the texture converted into .png (just to be sure) and automatically saved into the directory where the model will be saved. I opened the .xsi file after creation and the texture pathes are just ducky. I loaded the texture in PS. Just to make sure no garbage is there.I started V6 and loaded that .xsi file. Same result. GEometry is there, plus a useless non functioning shader/material/texture setup. I tried to load the .xsi file also with 5.11 with the same result. I am unable to import any model without reworking the entire texture assignment. PITA. I would be happy to know how I can work around that..... CheersRainer---Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:unsubscribe xsi ---Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:unsubscribe xsi
-- Eclipse (Creative) LimitedPascoe House54 Bute StreetCardiffCF10 5AF Cardiff Tel: +44 (0) 29 2047 0070Cardiff Fax: +44 (0) 29 2047 0071 http://www.eclipsecreative.co.uk & http://www.eclipsecreative.tv Please Note: The information, concepts and ideas contained in this email are privilegedand confidential, intended only for the use of the individual or entity towhom they are addressed. If the reader of this email is not the intendedrecipient, you are hereby notified that any dissemination, distribution orcopying of this email is strictly prohibited and may be unlawful. If you have received this communication in error please return it to thesender then delete the email and destroy any copies of it. Eclipse cannotaccept any liability for any loss or damage sustained as a result ofsoftware viruses. It is your responsibility to carry out such virus checkingas is necessary before opening any attachment which may be included withthis message. Any views expressed in this email are those of the individual sender unlessthe sender is acting under instruction by an authorised officer of EclipseCreative Limited. Copyright theft is illegal.© Copyright 2005 Eclipse Creative Limited |
- References:
- Re: RE : 3ds import in 6 broken
- From: Pete Edmunds <pete(at)eclipsecreative.co.uk>
- Re: RE : 3ds import in 6 broken
| DATE: | << | >> | THREAD: | << | >> | INDEX: | Main | Thread |
|---|
- Previous by Date: RE: CAfe dropping XSI?
- Next by Date: RE: CAfe dropping XSI?
- Previous by Thread: RE: CAfe dropping XSI?
- Next by Thread: RE: CAfe dropping XSI?
- Index(es):
| Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available. |