RE : RE : 3ds import in 6 broken

Date : Wed, 24 Jan 2007 08:45:13 -0500
To : <XSI(at)Softimage.COM>
From : "Daniel Fortin" <fortin.daniel(at)cegertec.qc.ca>
Subject : RE : RE : 3ds import in 6 broken

Does it worth for me to sending it also, maybe that could speed up the process?

Dan

 

-----Message d'origine-----
De : owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] De la part de Pete Edmunds
Envoyé : Wednesday, January 24, 2007 8:23 AM
À : XSI(at)Softimage.COM
Objet : Re: RE : 3ds import in 6 broken

 

yes i sent an email to support, am still waiting for a response

Daniel Fortin wrote:

Any one from Softimage on this?  I really need this import to work, maybe a
QFE. I understand if I really need it to bring it into 5.11 and open it in
6.0 after.
Dan 
 
 
-----Message d'origine-----
De : owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] De la part de
Rainer Schmidt
Envoyé : Thursday, January 11, 2007 12:35 PM
À : XSI(at)Softimage.COM
Objet : Re: 3ds import in 6 broken
 
Pete Edmunds wrote:
  
i need to import a 3ds file into xsi 6
i go to import > import 3ds
navigate to where the 3ds file is located.
i choose the file press ok
then it brings up a .xsi import options box.
it seems the import 3ds file option in the import menu is broken and 
wants to import a .xsi file instead.
 
    
I copnfirm the .3ds import problems. In my case it is looping the same 
import window over and over again.
I tried to save it as .fbx in my source app and that imports with the 
new .fbx importer in V6  as far as the geometry goes.
I included the textures as well and the results in XSI are sub standard. 
The texture assignment is nonsense after the import.
I can load the .fbx in question my game engine just fine, and in 
carara5pro. So it is not defect. I also try for two days to reach tech 
support by phone for no avail. After 15-25 minutes the phone is picked 
up and hung up. I will pack all my stuff together, make a package and 
email it to SI. Animation in the .fbx is simply ignored. Seems only 
geometry works right now.
 
I also baked the texture into a single texture in my source app. Then I 
exported everything as .obj .mtl and the single texture belonging to it. 
I loaded the model in ZBrush to see if all 'sticks' and it looked good. 
C4D and Carara also show all the goodness.
Import with XSI as .obj loads the geometry and creates w whimsical non 
functional materail/texture tree.
 
I downloaded the Okino PolyTrans Module. I heard thatmight be a 
solution. I loaded my model with texture. And it showed up just fine as 
shaded model in PolyTrans. I exported that model as .XSI. Can't get any 
closer right? I also had the texture converted into .png (just to be 
sure) and automatically saved into the directory where the model will be 
saved. I opened the .xsi file after creation and the texture pathes are 
just ducky. I loaded the texture in PS. Just to make sure no garbage is 
there.
I started V6 and loaded that .xsi file. Same result. GEometry is there, 
plus a useless non functioning shader/material/texture setup.
 
I tried to load the .xsi file also with 5.11 with the same result.
 
I am unable to import any model without reworking the entire texture 
assignment. PITA. I would be happy to know how I can work around that.....
 
Cheers
Rainer
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