[no subject]

Manish


-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Kris Rivel
Sent: Wednesday, January 24, 2007 4:06 AM
To: XSI(at)Softimage.COM
Subject: Re: CAfe dropping XSI?

Yes, working remotely I think will become more popular especially for 
smaller studios who may not have a strong artist in one particular area 
like character rigging for example.  As Chris mentioned, I did some work

for them remotely and I'm currently doing some character rigging and 
animation work for another studio on a remote basis.  I think it also 
works in a situation where maybe you need to tap the resources of just 
one more person but maybe you just don't have the room for them.  Maybe 
they are extremely talented but there's no time for them to relocate or 
its simply impossible to do so.

As some people have mentioned, it is incredibly easy to learn a package 
generally.  Within two weeks, I think anyone could get the hang of XSI 
or Maya.  The problem is that it takes probably a few months if not 
years to master its quirks and get very comfortable with it.  I was 
actually talking recently with some people at a big Maya house and they 
have no idea about some of the new features like Motor, Crosswalk, 
Gator, etc.  I was thinking....perhaps Softimage should advertise a bit 
more in production magazines like Boards or something to make the 
studios execs. aware of what XSI might be able to do for them.  Maybe 
send out some viral material in some sort of easy to understand package 
to all the Maya houses and their CG Supervisors and Executive 
Producers.  That way, artists, producers, etc. could at least catch the 
buzz.  I feel like all the new cool stuff is really only understood by 
us, the already dedicated users while the people that "should" know 
about it, have no clue. 

Besides that, I think Softimage has done all they can pretty much.  The 
big VFX bubble of a few years ago is over so I think people have to 
understand that XSI isn't going to take the industry by storm.  Slow 
infection of the community is the best approach probably and hopefully 
Autodesk will choke itself with its own gluttony :-)

Kris

Simon Pickard wrote:
> "We've also started farming out work to satellite artists with great
> success (ahem Kris ;  ) ). Distance and time zones may be a problem
but
> e-mailing a model or an action clip has worked out amazingly well. I'd
> encourage more studios to do that! "
>
> Can you see this happening more and more? With highspeed Internet 
> everywhere now it sounds like a great way to spread the work around, 
> plus keep your own costs down as your remote artists use their own 
> hardware and software.
>
> Could being sat on a beach in Thailand doing a bit of freelance 
> animation for somewhere in London really happen soon? HU?! CAN
IT??!!!! ;)
>
> Regards,
> Simon (I've lost my Sydney tan) Pickard.
>
>
>

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