Manish
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Kris Rivel
Sent: Wednesday, January 24, 2007 4:06 AM
To: XSI(at)Softimage.COM
Subject: Re: CAfe dropping XSI?
Yes, working remotely I think will become more popular especially for
smaller studios who may not have a strong artist in one particular area
like character rigging for example. As Chris mentioned, I did some work
for them remotely and I'm currently doing some character rigging and
animation work for another studio on a remote basis. I think it also
works in a situation where maybe you need to tap the resources of just
one more person but maybe you just don't have the room for them. Maybe
they are extremely talented but there's no time for them to relocate or
its simply impossible to do so.
As some people have mentioned, it is incredibly easy to learn a package
generally. Within two weeks, I think anyone could get the hang of XSI
or Maya. The problem is that it takes probably a few months if not
years to master its quirks and get very comfortable with it. I was
actually talking recently with some people at a big Maya house and they
have no idea about some of the new features like Motor, Crosswalk,
Gator, etc. I was thinking....perhaps Softimage should advertise a bit
more in production magazines like Boards or something to make the
studios execs. aware of what XSI might be able to do for them. Maybe
send out some viral material in some sort of easy to understand package
to all the Maya houses and their CG Supervisors and Executive
Producers. That way, artists, producers, etc. could at least catch the
buzz. I feel like all the new cool stuff is really only understood by
us, the already dedicated users while the people that "should" know
about it, have no clue.
Besides that, I think Softimage has done all they can pretty much. The
big VFX bubble of a few years ago is over so I think people have to
understand that XSI isn't going to take the industry by storm. Slow
infection of the community is the best approach probably and hopefully
Autodesk will choke itself with its own gluttony :-)
Kris
Simon Pickard wrote:
> "We've also started farming out work to satellite artists with great
> success (ahem Kris ; ) ). Distance and time zones may be a problem
but
> e-mailing a model or an action clip has worked out amazingly well. I'd
> encourage more studios to do that! "
>
> Can you see this happening more and more? With highspeed Internet
> everywhere now it sounds like a great way to spread the work around,
> plus keep your own costs down as your remote artists use their own
> hardware and software.
>
> Could being sat on a beach in Thailand doing a bit of freelance
> animation for somewhere in London really happen soon? HU?! CAN
IT??!!!! ;)
>
> Regards,
> Simon (I've lost my Sydney tan) Pickard.
>
>
>
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