Re: tangent maps
| Date : Wed, 24 Jan 2007 16:44:20 +0100 |
| To : XSI(at)Softimage.COM |
| From : André Adam <a_adam(at)49games.de> |
| Subject : Re: tangent maps |
The tangent space is a reference for bump mapping effects, where the original surface normals gets bent towards certain directions. These directions have to be relative to some sort of direction fixed right in the object - the tangent space. :)
This technique brings along lot's of ways to produce unwanted artifacts, which might explain the trouble of getting a decent piece bump mapping to work...
Hope that sheds some light, cheers!
-André
Andi Farhall wrote:
actually i'm a bit confused as to what a tangency map is. I understood tangency to be where one curve flows cleanly into another, either that or "at 90 degrees to". I'm wrong aren't i....
Subsequently i've no idea how you would use them in the context of displacement or bump mapping... boy do i feel thick
regards
Andi
-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Bernard Lebel Sent: Wednesday, January 24, 2007 12:08 PM To: XSI(at)Softimage.COM Subject: Re: tangent maps
Bumpmap and displacementmap substitution, we do a lot of em.
Cheers Bernard
On 1/24/07, Andi Farhall <andi(at)clearpost.co.uk> wrote:
Do have tangent maps have any other uses apart from hair instance orientation? without scripting stuff that is...
regards
Andi
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- References:
- RE: tangent maps
- From: "Andi Farhall" <andi(at)clearpost.co.uk>
- RE: tangent maps
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