Re: tangent maps

Date : Wed, 24 Jan 2007 16:44:20 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: tangent maps
A tangent map describes the direction of a texture projection's u coordinate in space relative to the polygons it is bound to. Basically think of a texture map with lots of small arrows pointing to the right mapped onto an object. The vector in 3d-space they describe once textured onto the object's surface is the tangent space, which gets stored on a per sample basis.
The tangent space is a reference for bump mapping effects, where the original surface normals gets bent towards certain directions. These directions have to be relative to some sort of direction fixed right in the object - the tangent space. :)


This technique brings along lot's of ways to produce unwanted artifacts, which might explain the trouble of getting a decent piece bump mapping to work...

Hope that sheds some light, cheers!

   -André


Andi Farhall wrote:
actually i'm a bit confused as to what a tangency map is. I understood tangency to be where one curve flows cleanly into another, either that or "at 90 degrees to". I'm wrong aren't i....

Subsequently i've no idea how you would use them in the context of displacement or bump mapping... boy do i feel thick


regards

Andi

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Bernard Lebel
Sent: Wednesday, January 24, 2007 12:08 PM
To: XSI(at)Softimage.COM
Subject: Re: tangent maps


Bumpmap and displacementmap substitution, we do a lot of em.


Cheers Bernard



On 1/24/07, Andi Farhall <andi(at)clearpost.co.uk> wrote:

Do have tangent maps have any other uses apart from hair instance orientation? without scripting stuff that is...


regards

Andi

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