right on Ben!
the viewport capture does ineed seek to the last frame + 1,
before starting, in order to cause the viewport to properly
refresh frame 1.
So try to set your capture setting's end frame to one less
than the scene range.
> -----Original Message-----
> From: Ben Barker
>
> It could be because it is trying to capture that last frame + 1. Maybe
> sim and cache 1 frame more than you need, then capture?
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