I've found I
had to connect with a reference character in order to get the mocap
data to work and it appeared to connect really well. The hierarchy is
almost the same so I'm not phased by retargeting, I just can't get the
animation out at all, not even on nulls. (Exporting an .fbx file
gives absolutely no animation! although the null hirearchy matches my
Tpose.)
OH BTW,
Have
you tried bringing the data in via dotXSI and suing MOTOR to retarget
to your character? dotXSI seemed pretty stable when I last chacked.
AD
Hi guys,
Endorphin forum seems
pretty quiet for XSI-ers, so thought I'd see if any of you guys can
shed some light....
I've been having great
fun messing around with .bvh mocap data, .xsi animation data combined
with simulations in Endorphin but now that I want to export this
animation back into XSI I'm failing miserably. The IK hierarchy
structure is correct but the skeleton is a mangled mess : (
Exporting a .bvh file
looks to be the closest to how it should look but the animation is way,
way out. I'm running out of Exporting parameters to test.
So, any Endorphin experts
remember what filetype and unit parameters worked for you?
Any tips greatfully
received.
Olly : )
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________