Enoch Ihde wrote:
maybe i'm missing something... it is late and all... but...
select both objects, and open a uv editor? you can even select which
set of uvs you want to display per object (if you happen to have uv
sets per cluster)
enoch
so wayne pointed out to me that i was wrong (big surprise, huh?), and
that you can only edit one object at a time.
my new question, though, is could you get by with something that stored
your selection set of uvs on one object, then stored the transforms on
the other, and then applied those transforms to the saved selection of
uvs? or is that too round about to be worth it?
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