Re: *Groan*
| Date : Fri, 26 Jan 2007 18:04:29 +0100 |
| To : XSI(at)Softimage.COM |
| From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com> |
| Subject : Re: *Groan* |
Here is a script to quickly create the particle player in a scene with a lot of clouds : http://www.vol2nuit.fr/guillaume/script_simulate.htm > Don't know if it works in 6.
It can be more difficult if you apply some deformer operators on you clouds. The deformations are made after the simulation so particle player can't cache them.
So you must apply the same deformers to particle player clouds.
Oh joy...
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/
On 1/26/07, dbarosin(at)optonline.net <dbarosin(at)optonline.net> wrote:
The only workaround that seems to put the world back in ballance is to use a particle player.
Cache the particles to file. Keep the cloud in the scene and use a particle player to play the cache. Hide and/or mute the original cloud.
Even if you're just testing things it's easy enough to swap visibility between the two. I think great things are on the horizon with XSI but for now that's a decent work around.
----- Original Message -----
From: Eric Lampi
Date: Friday, January 26, 2007 11:25 am
Subject: *Groan*
To: XSI(at)Softimage.COM
> For the love of G*D... Will someone please add an option to the
> existing particle system to keep it from trying to resimulate an
> already simulated sequence on reload, and on every machine on
> the renderfarm???
>
> OK, I'm gonna go bang my head against the wall.
>
> /open window
> /jump
>
> E
>
> Freelance 3-D Animator, F/X Artist
>
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--
- References:
- *Groan*
- From: Eric Lampi <ericlampi(at)yahoo.com>
- Re: *Groan*
- From: dbarosin(at)optonline.net
- *Groan*
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